665cf89ebd44d

665cf89ebdcce
3 Guests are here.
 

Topic: SS2 Tacticool Weapon Replacements Read 416816 times  

665cf89ebe514Mercurius

665cf89ebe576
Tags: °weapon °SS2


>>System Shock 2 Tacticool Weapon Replacements<< 
Last Updated 02.16.10 and discussed here on TTLG
Created by Mercurius


**NEW**

Grenade Launcher Replacement
Assault Rifle Replacement

------------
Description:

These are replacement weapon models for System Shock 2.  So far these are the weapons available for download in this thread:

{alt}

{alt}
{alt}
{alt}

{alt}

{alt}


1. Pistol (11.09.07)
   1a> Pistol compatible with ADaoB v.0.2.8 (10.04.08)
2. Shotgun (11.12.07)
3. Laser Pistol (04.07.09)
4. Wrench (04.09.09)
5. Assault Rifle (02.16.10)
6. Grenade Launcher (02.22.10)

I have attempted to stay true to the original designs of the weapons that are being replaced.

-------
Thanks:

Kolya for hosting & maintaining a fine website
Nameless Voice for solving all of my problems
Rocketman for his support and assistance
Everyone who's provided encouragement :)

--------
Contact:

ulterior.motive@gmail.com

//added a complemented version, which includes all of the available Tacticool models, and Eldron's psi amp (with RocketMan's hires psi amp world model) in one easy to download archive. the complemented version is required for SCP, as it includes the alternate laser pistol model. also (as many users seem to miss the point), if you've got the complete package, you don't need anything else.
« Last Edit: 01. January 2017, 12:02:23 by Moderator »
Acknowledged by: TheSarcasticCanadian

665cf89ebe786Cap. John Matrix

Re: Tacticool Pistol Replacement v1.1
665cf89ebe7f0
Your work is amazing; you are a talentuous guy!
I ever thinked the original model for pistol a bit "lifeless", it looked miss something, if you can understand me. :thumbwink: Your model is a lot more complete for me.
The simple view of picture make me to want it! I'll to download and enjoy it!

665cf89ebe97emiracle.flame

Re: Tacticool Pistol Replacement v1.1
665cf89ebe9f3
Marvelous!
I'm very glad you've showed up.
At first I thought you're joking again about the "extra" feature but it really works!

Keep up. This game deserves your talents.
Re: Tacticool Pistol Replacement v1.1
665cf89ebeb5d
Good job Mercurius!
Slide barrel action shot below.

665cf89ebec21Mercurius

Re: Tacticool Pistol Replacement v1.1
665cf89ebec70
Nice shot Kolya!

I was too slow to get a screencap of that :)

665cf89ebed5cMercurius

Re: Tacticool Weapon Replacements (Last added: Shotgun 11.12.07)
665cf89ebedba
*BUMP*


Shotgun Added!
Re: Tacticool Weapon Replacements (Last added: Shotgun 11.12.07)
665cf89ebeeec
And what a nice one! :thumbwink:

665cf89ebefaemiracle.flame

Re: Tacticool Weapon Replacements (Last added: Shotgun 11.12.07)
665cf89ebeffe
I really appreciate the idea of keeping original design.
Are you going to think about hand models too for two-handed guns?
Re: Tacticool Weapon Replacements (Last added: Shotgun 11.12.07)
665cf89ebf0dd
very nice! Love the new pistol now gonna try the shotgun!

665cf89ebf1d3Mercurius

Re: Tacticool Weapon Replacements (Last added: Shotgun 11.12.07)
665cf89ebf21e
@miracle.freak

I wanted to add an arm gripping the pump on the shotgun but because the way that dark engine has the player's field of view, the arm would have been badly distorted (tiny hand and long stretched forearm).  I couldn't think of a way to make it look good without changing the weapon's position and in keeping with the original concepts, I wanted to leave the weapon in the exact same place.  Also adding the arm like that would have blocked up a lot of the camera.

If you can figure out a way to make it work or a way to change the FOV, let me know :)

Thanks for comments all!

665cf89ebf2ffSome_twerp

Re: Tacticool Weapon Replacements (Last added: Shotgun 11.12.07)
665cf89ebf34e
Besides, they're static meshes-so with the shotgun, despite it obviously being a pump-action, it wouldn't cycle for the next round. I have some custom sounds for the shotgun, I'll try and get in contact with the orignal author, maybe they can be released with this replacement. I hope you get around to at least all the conventional weapons with this-you do a good job and it's high time the weapons got a high poly redo
« Last Edit: 14. November 2007, 23:34:09 by Nameless Voice »
Re: Tacticool Weapon Replacements (Last added: Shotgun 11.12.07)
665cf89ebf495
Congratulations! Both models look very very good!

665cf89ebf80dwcarnation

Re: Tacticool Weapon Replacements (Last added: Shotgun 11.12.07)
665cf89ebf86b
@miracle.freak

I wanted to add an arm gripping the pump on the shotgun but because the way that dark engine has the player's field of view, the arm would have been badly distorted (tiny hand and long stretched forearm).  I couldn't think of a way to make it look good without changing the weapon's position and in keeping with the original concepts, I wanted to leave the weapon in the exact same place.  Also adding the arm like that would have blocked up a lot of the camera.

If you can figure out a way to make it work or a way to change the FOV, let me know :)

Thanks for comments all!

I have always sorta assumed the device added to the side of the shotgun extending to the pump handle was an auto-pumper

665cf89ebf95fLordYupa

Re: Tacticool Weapon Replacements (Last added: Shotgun 11.12.07)
665cf89ebf9b9
I just wanted to say that these models are fantastic, and that you absolutely should do as many more of the weapons as you can.  Between your models, Assidragon's, and Eldron's, we will soon have decent looking versions of almost everything equippable! Hooray
Re: Tacticool Weapon Replacements
665cf89ebfaf2
Need some help over here! I can't see the hands on some custom weapon models, like Tacticool's shotgun.

My SS2 is mod ready and I have actually reached Deck 4 with SHTUP, Rebirth Complemented and Straylight's Mod mixed together in the SS2 Mod Manager. I also went as far as extracting the wrench from Arcaniac's mod because I didn't want to use the rest of his models.

But the mistery of the missing hands eludes me.
Re: Tacticool Weapon Replacements (Last added: Shotgun 11.12.07)
665cf89ebfbe4
Fantastic Tacticool, as you hopefully update all the weapons this is going to be another stable of SS2 mods!  :thumbwink:

665cf89ebfcdbNameless Voice

Re: Tacticool Weapon Replacements
665cf89ebfd27
There are no visible hands in the shotgun model.
Re: Tacticool Weapon Replacements
665cf89ebfe0e
Rotfl, so he is really holding the shotgun with one hand? :p Fine!
Re: Tacticool Weapon Replacements
665cf89ebff46
That's how he always did. Goggles is just badass like that.
Also he needs his free hand for eating junk and playing gamepig.

665cf89ebffd4sgt.jonas grant

Re: Tacticool Weapon Replacements
665cf89ec0026
well... i think the exact words for that are  *you *rock* *man*

665cf89ec00d4Midnite Ryu

Re: Tacticool Weapon Replacements
665cf89ec012b
Both The shotgun and pistol are great, I like how you made the pistol have engraved emblems and the appearance of a  serial number as per actual military sidearms a very nice touch. Do you have any plans for the other weapons of SS2?
Re: Tacticool Weapon Replacements
665cf89ec0210
I love these replacements, keep up the good work.
Re: Tacticool Weapon Replacements
665cf89ec02fa
One of my favorite mods for sure. So true to the original style and yet so refreshingly good-looking. Great work :)

665cf89ec0388Legion23

Re: Tacticool Weapon Replacements
665cf89ec03d2
I don´t post usually but have to say: Gread mod. It actually made me install Shock2 again.

Your name:
This box must be left blank:

Name the default melee weapon in System Shock 2:
3 Guests are here.
Is there a suggestion box? Because I have a suggestion. To put in the box.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
665cf89ec37f7