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Topic: Blueprints of the U.N.N. Nightwalker Read 5396 times  

6667ed0d1d248unn_atropos

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Tags: °blueprint °nightwalker°map
After finishing the maps for Ponterbee Station, I decided to go on oncemore and creating maps for FM2: UNN Nightwalker.
Should be a bit easier than Ponterbee, because of the more concised level architecture on the Nightwalker. I like this btw. The Nightwalker is a more believeable battleship than the Rickenbacker with its strange corridors where you couldn't pass trough a rocket.

If someone knows how to vectorize this(and all the other) maps in a simple way I would be grateful for a hint. I have Incscape already, but I can't get it to trace the lines. And I don't want to redraw everything.
« Last Edit: 31. July 2014, 22:30:54 by unn_atropos »

6667ed0d1d53dunn_atropos

NW:Cargo/Shuttle(Deck 3)
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Did what I could to include the rooms infected by the many. Doesn't look very convincing I guess. But, anyway, it is only a small region^^.
Two maps left :p

6667ed0d1d676unn_atropos

NW:Crew/Med(Deck 4)
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have fun^^

EDIT: added mice...

yeah, I know I'm insane :sly:
« Last Edit: 25. August 2010, 14:06:19 by unn_atropos »

6667ed0d1d8b3Fironkkuify

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One thing puzzles me...there's a particular room where another ship or station is supposed to "connect and dock" with the Nightwalker so that they can transfer cargo.  But it's positioned inward towards the center of Deck 3.  Rather confusing -w-;

6667ed0d1d9b0unn_atropos

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Added maps with upgrade-units, replicators, recharge stations, security computers, resurrection units and chemical storerooms drawn in. Changed colours of the information field (taking inspiration from UNN Rickenbacker map)

new file in first post (unn_nightwalker_blueprints_revised)

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Took a long last draw before adding to the other victims in the ashtray.
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