665afc08c0e89

665afc08c1cc5
1 Guest is here.
 

Topic: LGC Bioforge Read 46901 times  

665afc08c255f
Bioforge Manual and Origin's Official Bioforge Guide

665afc08c2657Crowley

665afc08c26a4
The main character here looks very similar to a warrior cyborg in System Shock.

665afc08c2752Joshsmog

665afc08c279f
Is there something I'm missing? Looking Glass isn't mentioned anywhere on the wiki, did some looking glass people work at origin? I can't find any connection to LGS.
665afc08c296f
I took over the Looking Glass Classics which had previously been hosted at various sites including TTLG. So I cannot tell you exactly why Bioforge was included in this collection in the first place.
However Warren Spector worked at Origin Systems, although not on Bioforge, I think. Ken Demarest, the director of Bioforge later worked on Deus Ex: Invisible War (2003) and Thief-Deadly Shadows (2004). From what I know, the two companies Origin Systems and Looking Glass Studios were closely intertwined at the time. System Shock was built using a modified version of the Ultima Underworld (1992) engine and was published by Origin. Ultima Underworld had been created by Paul Neurath and Doug Church, produced by Warren Spector at Origin Systems, when Looking Glass was still "Blue Sky Productions".
I guess someone who has been there could explain this better. I would suggest to look out for tidbits of information in the interviews of these fellows: http://feeds.feedburner.com/LGSpodcast

665afc08c2c61unn_atropos

665afc08c2cba
°podcast°bioforge°stay forever
A german podcast about Bioforge.
Can't tell you if it's any good. Did not listen to it yet, because I have not played the game.
http://www.stayforever.de/2013/12/folge-30-bioforge/
665afc08c2e6f
Really loved that game.

Astonishing how they created a character that would limp, show wounds, being organically beliavable considering the means they had at that time. I remember being enruptered by the intro and deeply involved in the game itself. It was too difficult though and I could never finish it. Out of respect for it, I never even checked for a walkthrough or for help because I always thought it deserved to be played to the end again once I'd be a better player. Unfortunately, it never happened.

665afc08c3206RocketMan

665afc08c3260
I had to use a walkthrough once or twice because I was stuck and the game stops being fun for me when I can't progress for hours at a time.  I wish I could have finished it on my own but fortunately, my weakness helped me salvage the game and for that I'm grateful because I enjoyed it immensely.  If only that experimental weapon were more powerful!

Your name:
This box must be left blank:

A familiar door code with 3 digits:
1 Guest is here.
Gillette had no river, no lakes, no mountains and hardly any trees.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
665afc08c44de