6662f3bb94694

6662f3bb94dbc
1 Guest is here.
 

Topic: LGC Bioforge Read 47075 times  

6662f3bb956dc
Bioforge Manual and Origin's Official Bioforge Guide

6662f3bb9581eCrowley

6662f3bb9586f
The main character here looks very similar to a warrior cyborg in System Shock.

6662f3bb95915Joshsmog

6662f3bb95961
Is there something I'm missing? Looking Glass isn't mentioned anywhere on the wiki, did some looking glass people work at origin? I can't find any connection to LGS.
6662f3bb95b6b
I took over the Looking Glass Classics which had previously been hosted at various sites including TTLG. So I cannot tell you exactly why Bioforge was included in this collection in the first place.
However Warren Spector worked at Origin Systems, although not on Bioforge, I think. Ken Demarest, the director of Bioforge later worked on Deus Ex: Invisible War (2003) and Thief-Deadly Shadows (2004). From what I know, the two companies Origin Systems and Looking Glass Studios were closely intertwined at the time. System Shock was built using a modified version of the Ultima Underworld (1992) engine and was published by Origin. Ultima Underworld had been created by Paul Neurath and Doug Church, produced by Warren Spector at Origin Systems, when Looking Glass was still "Blue Sky Productions".
I guess someone who has been there could explain this better. I would suggest to look out for tidbits of information in the interviews of these fellows: http://feeds.feedburner.com/LGSpodcast

6662f3bb95e45unn_atropos

6662f3bb95e9c
°podcast°bioforge°stay forever
A german podcast about Bioforge.
Can't tell you if it's any good. Did not listen to it yet, because I have not played the game.
http://www.stayforever.de/2013/12/folge-30-bioforge/
6662f3bb960b5
Really loved that game.

Astonishing how they created a character that would limp, show wounds, being organically beliavable considering the means they had at that time. I remember being enruptered by the intro and deeply involved in the game itself. It was too difficult though and I could never finish it. Out of respect for it, I never even checked for a walkthrough or for help because I always thought it deserved to be played to the end again once I'd be a better player. Unfortunately, it never happened.

6662f3bb9638bRocketMan

6662f3bb963e1
I had to use a walkthrough once or twice because I was stuck and the game stops being fun for me when I can't progress for hours at a time.  I wish I could have finished it on my own but fortunately, my weakness helped me salvage the game and for that I'm grateful because I enjoyed it immensely.  If only that experimental weapon were more powerful!

Your name:
This box must be left blank:

Name the AI in System Shock 2 that shares its name with a Persian king:
1 Guest is here.
You're getting old.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6662f3bb99fa5