6665983ea9e7b

6665983eaa64d
1 Guest is here.
 

Topic: LGC Bioforge Read 47147 times  

6665983eaae66
Bioforge Manual and Origin's Official Bioforge Guide

6665983eaaf51Crowley

6665983eaaf9f
The main character here looks very similar to a warrior cyborg in System Shock.

6665983eab056Joshsmog

6665983eab0a6
Is there something I'm missing? Looking Glass isn't mentioned anywhere on the wiki, did some looking glass people work at origin? I can't find any connection to LGS.
6665983eab294
I took over the Looking Glass Classics which had previously been hosted at various sites including TTLG. So I cannot tell you exactly why Bioforge was included in this collection in the first place.
However Warren Spector worked at Origin Systems, although not on Bioforge, I think. Ken Demarest, the director of Bioforge later worked on Deus Ex: Invisible War (2003) and Thief-Deadly Shadows (2004). From what I know, the two companies Origin Systems and Looking Glass Studios were closely intertwined at the time. System Shock was built using a modified version of the Ultima Underworld (1992) engine and was published by Origin. Ultima Underworld had been created by Paul Neurath and Doug Church, produced by Warren Spector at Origin Systems, when Looking Glass was still "Blue Sky Productions".
I guess someone who has been there could explain this better. I would suggest to look out for tidbits of information in the interviews of these fellows: http://feeds.feedburner.com/LGSpodcast

6665983eab58funn_atropos

6665983eab5e7
°podcast°bioforge°stay forever
A german podcast about Bioforge.
Can't tell you if it's any good. Did not listen to it yet, because I have not played the game.
http://www.stayforever.de/2013/12/folge-30-bioforge/
6665983eab79c
Really loved that game.

Astonishing how they created a character that would limp, show wounds, being organically beliavable considering the means they had at that time. I remember being enruptered by the intro and deeply involved in the game itself. It was too difficult though and I could never finish it. Out of respect for it, I never even checked for a walkthrough or for help because I always thought it deserved to be played to the end again once I'd be a better player. Unfortunately, it never happened.

6665983eaba89RocketMan

6665983eabae9
I had to use a walkthrough once or twice because I was stuck and the game stops being fun for me when I can't progress for hours at a time.  I wish I could have finished it on my own but fortunately, my weakness helped me salvage the game and for that I'm grateful because I enjoyed it immensely.  If only that experimental weapon were more powerful!

Your name:
This box must be left blank:

Replicator restrictions are in place for the good of whom?:
1 Guest is here.
Welcome to the Jungle.... We got fun and games
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6665983eacd5c