665ac48bb3de0

665ac48bb4724
1 Guest is here.
 

Topic: SS2 Vurt's Hi-Res Space Textures Read 147443 times  

665ac48bb5105
Tags: °texture °SS2

Here's a new version of my hi-res space textures for SS2. Now in .dds format for use with the new Dark Engine patch.
« Last Edit: 28. February 2016, 19:09:16 by voodoo47 »
Acknowledged by: TheSarcasticCanadian
665ac48bb5284
Oh my soo nice Vurt I didnt know you also did stuff for SS2...so happy and hope to see more from you

665ac48bb53c2voodoo47

665ac48bb5418
are they modified/improved in any way or it's just the new format?
665ac48bb5558
They're modified, most of all it has more stars.
Acknowledged by: voodoo47

665ac48bb5796unn_atropos

665ac48bb57e9
Always wondered if this is a reference to THX 1138

665ac48bb58feZylonBane

665ac48bb595a
I still wish the nebulas didn't look so obviously fractal.

665ac48bb5d59RocketMan

665ac48bb5db1
A little late but here are some screens I took for you.  The software isn't set up properly to take skybox shots... it uses a cylindrical camera system, so I had one bitch of a time figuring out the view angles from altitude and azimuth to 90 degree spherical rots.  The angles are not perfect and the seams are not perfect but give or take about 10%, these are the "actual" real views from Tau Ceti.  This is EXACTLY what you would see if you were there.  There's a bit of a "fish eye" effect going on so although the images are rectangular the distortion from the center of the image outward is spherical, making the seams abruptly change angle at the borders.  I made the view such that the vantage point is in high orbit around Tau Ceti V.  The red dot in "North" is the sun.  I would recommend pasting over both the sun and the planet with better resolution suns and planets from internet images but to keep the proportions the same.  You'd also have to jazz it up in terms of colour and HDR stuff if it's too bland as is.  The modest resolution, I'm afraid, could not be helped but with stars you don't lose much as they're only dots.

Oh and for those wondering, that fuzzy band in the background of 4 of the images is not a nebula.  It's the milky way viewed from our vantage point, inside of it.
« Last Edit: 28. September 2012, 04:32:51 by RocketMan »

665ac48bb60a1voodoo47

665ac48bb60ed
in case those textures will be used to make a "realistic" tau ceti hires space (would be awesome, btw), the same thing could be done for the earth space on station.mis - uploading and linking the earth image I've used before I lose it (again).

https://docs.google.com/open?id=0B6HbtMBk0pYzM0lpaTZpeXFWZ0k (hires, 16MB 7zipped)

665ac48bb62cbvoodoo47

665ac48bb631b
is it only me, or do some stars and other objects (in the dds version) look a bit sharper (sort of cardboard cutout look) than they really should be? hmm, might be just the old x1950 not supporting some smoothing feature, will investigate.

//ok, so it definitely looks a bit off on the x1950. will try some more modern card and see whether it goes away.

//nope, looks the same on dx10+ class hw as well.
« Last Edit: 11. January 2013, 17:19:51 by voodoo47 »
665ac48bb644d
i dont speak english, and i dont understand it so much. but i need help, Wich programs do i need to run this space mod?, i just have sstools and  the game System shock 2. how can i install this mod?

665ac48bb659evoodoo47

665ac48bb65f1
run the ss2tool, and patch your game with it. extract the the space textures archive into the DataPermMods folder. done.
665ac48bb6714
It works, thanks a lot, you reply very fast, thank again for help a noob player...
PD: Space looks cool now. Nice work

665ac48bb67d4akumaKAERU

665ac48bb683b
Great space Vurt!

What glass texture do I need to use to see them clearly ingame? When I use the mod I can see the space but it's heavily obscured by the glass...
665ac48bb6bb6
All windows have a blueish tint. DDS is not some magical file format, you know, just open it with IrfanView (for example).

665ac48bb6ccdakumaKAERU

665ac48bb6d2d
Sorry Marvin. I probably did not explain myself properly and have not provided a screenshot (which I intend to do now that I know how to take them ingame).

It is possible that I'm using an older computer with an older Intel graphics chip and the game is not rendering as clearly as it should. I was assuming that I had to replace the "glass" texture used in the windows to see more clearly.

665ac48bb6e05someone

665ac48bb6e60
what about source material? is it photoshop or is it Real space shots from NASA ?
if its not real, can you do it too plz?
665ac48bb7002
You can't just take someones photos and turn them into textures and then spread it, there's something called "copyright". The textures were made in a program called Spacescape.

However, if i ever go to space i will bring my Canon 500D with me, i promise ;)
665ac48bb7308
Yes, there is something like copyright, but NASA specifically disclaims it. They're good people, these spacefarers.

NASA still images; audio files; video; and computer files used in the rendition of 3-dimensional models, such as texture maps and polygon data in any format, generally are not copyrighted. You may use NASA imagery, video, audio, and data files used for the rendition of 3-dimensional models for educational or informational purposes, including photo collections, textbooks, public exhibits, computer graphical simulations and Internet Web pages. This general permission extends to personal Web pages.
665ac48bb7542
 :stroke:

Real space textures!

Would be great if they varied also, two or three. Example: first half of the game is a normal anomaly-free space, just stars or whatever, which can also be used for the space station at the beginning of the game along with the earth tex. Later on the Von Braun/Rickenbacker ends up in Vurt's current nebula texture or something different borrowed off of NASA. 

I've requested this before I think, but it would be great.

665ac48bb7621voodoo47

665ac48bb7671
you know what I would like to see at the station map? an authentic, fully dynamic space with blinking stars and everything, plus earth that would fully rotate after 24 ingame hours.

crazy? well, it's not like I have any real plans for the next 50 years or so..

665ac48bb7740ZylonBane

665ac48bb778f
Stars in space don't blink. That's an artifact of atmospheric distortion.

The rotating Earth we can do though. Just need an animated skybox with 99 frames and a really low frame rate.

Your name:
This box must be left blank:

A familiar passcode with 3 digits:
1 Guest is here.
What’s all this, then?
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
665ac48bb87ac