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Topic: SS2 Vurt's Water Read 93858 times  

« Last Edit: 04. November 2014, 18:32:29 by voodoo47 »
Acknowledged by: TheSarcasticCanadian

665cd0c321893ZylonBane

Re: Vurt's SS2 Water
665cd0c3218e9
70 frames? Egad. What's the frame resolution?
Re: Vurt's SS2 Water
665cd0c3219ce
frame resolution? you mean the texture size? 256x256.
Re: Vurt's SS2 Water
665cd0c321ac5
Nice mod, tried both of them, and also liked the old one best :)
Re: Vurt's SS2 Water
665cd0c321bbe
Added version 3 and a youtube link to how it looks.

665cd0c321ca6Valiant

Re: Vurt's SS2 Water
665cd0c321cfb
Thanks for a great mod, man.

Everyone appreciates the work you guys do making our old-school games easy on the eyeballs, really helps encourage new playthroughs.

665cd0c321f76ZylonBane

Re: Vurt's SS2 Water
665cd0c321fc8
frame resolution? you mean the texture size? 256x256.
Then YOU mean "70 textures of animation".  :P
Re: Vurt's SS2 Water
665cd0c3220c1
One texture is one frame, should be pretty obvious to anyone ;) it the same princible as in the old cartoons, 1 piece of paper is one frame.

665cd0c32233aZylonBane

Re: Vurt's SS2 Water
665cd0c32237d
One texture is one frame, should be pretty obvious to anyone ;)
frame resolution?
:paranoid:
Re: Vurt's SS2 Water
665cd0c322487
Added a new version which is inspired by the default water, same color value (well, close enough) and has some added artificial lightning.

ZB: not even sure what kind of stupid point you're trying to make, just fuck off and do something creative instead?

665cd0c3225e2voodoo47

Re: Vurt's SS2 Water
665cd0c322632
is it just me, or is something dithery going on with the latest waters? it's like they are not rendered in 32bit or something. linking png screenshot.

https://docs.google.com/open?id=0B6HbtMBk0pYzWVh2VFZzbno0bzg

665cd0c322823ZylonBane

Re: Vurt's SS2 Water
665cd0c322873
ZB: not even sure what kind of stupid point you're trying to make, just fuck off and do something creative instead?
First you acted confused that I used "frame" and "texture" interchangeably, then you asserted that obviously they mean the same thing. Pick a stance and stick with it, eh crabbypants?
Re: Vurt's SS2 Water
665cd0c322b48
is it just me, or is something dithery going on with the latest waters? it's like they are not rendered in 32bit or something. linking png screenshot.

https://docs.google.com/open?id=0B6HbtMBk0pYzWVh2VFZzbno0bzg

I think it's because i've darkened the hell out of the textures.. unfortunately this adds artifacts, it doesnt go well together with the transparency. Imo it's no big deal unless you really study it in very close detail. I could also try saving the textures with interpolated alpha, dont know if it would help.

Edit: try V5.. i couldnt spot any artifacts in that one.. it came out pretty good, probably the most realistic version yet.

ZB: "frame resolution" sounded pretty damn strange that's all, wasnt sure you really meant the textures or something entirely different (like a value in the .mtl or something). Can we move on?
« Last Edit: 03. October 2012, 00:00:00 by vurt »

665cd0c322e2fblaydes99

Re: Vurt's SS2 Water
665cd0c322e85
I'll also be trying this mod tonight. I always enjoy your work, thanks again.

665cd0c322f49blaydes99

Re: Vurt's SS2 Water
665cd0c322f98
Hey vurt, just wondering why you did set an animation rate in the .mtl files? I felt the default SS2/gamesys water animation rate was terrible, so I made sure both .mtl files had "force_ani_settings 1" then I added "ani_rate 60" to both and now the water animates smooth and natural. (this was with water v3)
Re: Vurt's SS2 Water
665cd0c323098
that doesnt work for the water.. there's no difference using ani_rate 60 or ani_rate 1.. i've checked numerous times using force_ani_settings 1.

665cd0c32319dblaydes99

Re: Vurt's SS2 Water
665cd0c3231e8
Hmm, but it does for me. Using your water v3, I noticed that one of your .mtl files doesn't have the line "force_ani_settings 1" so I added it, as well as adding "ani_rate 60" to each. Try adding both of those lines to each of your .mtl files under /fam/waterhw and watch the magic happen. The water looks almost pixel-shader quality on my system now!

As ani_rate sets the animation rate in milliseconds, I've also experimented with ani_rate 30, ani_rate 100, etc. and ani_rate 60 seems to be the best balance. 30 was nice but just was too fast to feel natural.

I didn't realize that until now no one was seeing the same effect I achived last night. You seriously gotta see this in action, it makes a world of difference.
« Last Edit: 05. October 2012, 16:37:12 by blaydes99 »
Re: Vurt's SS2 Water
665cd0c323304
There's no difference between ani_rate 1 and ani_rate 600 when applying it to water, i've tested it numerous times. What you're seeing is most probably placebo. Has anyone else here tried it?

I've used this value a lot when perfecting the ani_rate on the biomatter goo, and there's a huge difference of ani_rate 1 and 600 when this value is working. Look at my youtube videos (both thief and SS2), the animation is perfectly smooth.

665cd0c3235cablaydes99

Re: Vurt's SS2 Water
665cd0c32361e
There's no difference between ani_rate 1 and ani_rate 600 when applying it to water, i've tested it numerous times. What you're seeing is most probably placebo. Has anyone else here tried it?

Oh, it's most definitely not placebo. When I set animation rate to 250 it's slow and jerky, and something like 60 or 30 and it animates really fast and smooth. I can tell you have a lot of other mods going on your machine so you might have a conflict somewhere that is creating the issue.

I should note that I have all my mods in a "\mods\ss2mods" folder and I then add this path to my cam_mod.ini file. For example, I put "mod_path mods\ss2mods" to enable all mods in this subfolder.
Re: Vurt's SS2 Water
665cd0c323723
really strange, i guess it's because you have made some change to cam_mod.ini, i havent touched my install except for installing v119 and my own mods.

I'll do a reinstall and check to be sure later tonite.

665cd0c3237f9ZylonBane

Re: Vurt's SS2 Water
665cd0c323846
Don't reinstall just yet. Setting the animation rate for water does work. Post the MTL file you're using here, and/or try putting some other commands in it to verify that it's actually controlling the texture.

Don't forget that the material system allows multiple texture passes. So you can increase randomness by layering two texture sequences with a different frame count. But with that sort of thing comes the need to be aware of how much VRAM your animation is chewing up.
Re: Vurt's SS2 Water
665cd0c32398a
Do you have an example of how a layered .mtl file would look? That would be very interesting to try for sure, can i use 2 different textures also you mean?

I've tried every possible combination for water.. right now i have this in blin.mtl:

force_ani_settings 1
terrain_scale 256
ani_rate 255

255 was just to test and it's as smooth as ever. scale works without problems, also ani_rate works for the goo but for the water i've never gotten it to work, not on this new install and not on the previous.. maybe i'm missing something, i didnt install that ss2tool v4.4 or whatever its called again.

665cd0c323b06blaydes99

Re: Vurt's SS2 Water
665cd0c323b53
You aren't still using DDfix by any chance are you? At any rate, I hope you can figure it out. I'd like to see this water as you intended it.

Note from /doc/material-format.txt (not really for you vurt but some important info for all modders):
ani_rate <int>
--------------

    Animation rate, specified as milliseconds per frame, for animated textures. Default is 250.
    The "Texture Anim Data" property in DromEd overrides any material setting, unless "force_ani_settings" is
    set. If the texture isn't animated the parameter is ignored. This parameter only has an effect on objects
    where "Texture Anim Data" would also have an effect.

    Ex:
        ani_rate 33


There's then a whole bunch of sweet goodness in the render_pass { ... } section (covers all render passes, etc.)
« Last Edit: 05. October 2012, 19:32:34 by blaydes99 »
Re: Vurt's SS2 Water
665cd0c323cfe
You were absolutely right, it does work.. i reinstalled and did everything by the book including drag/drop the sshock folder and then SS2tool v.4.4, now it works. Yes 60 actually does improve it even slightly from how it looked before :) Nice. I'll update the mod with the new settings.

Just checked Thief 2, it's the same thing there, at ani_rate 255 it's still very smooth.. doh.. guess i'll have to reinstall it too. Very odd, it's also a fresh install.



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