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Topic: SS2 Vurt's Water Read 93686 times  

« Last Edit: 04. November 2014, 18:32:29 by voodoo47 »
Acknowledged by: TheSarcasticCanadian

665c4e2f5a1afZylonBane

Re: Vurt's SS2 Water
665c4e2f5a20f
70 frames? Egad. What's the frame resolution?
Re: Vurt's SS2 Water
665c4e2f5a2fd
frame resolution? you mean the texture size? 256x256.
Re: Vurt's SS2 Water
665c4e2f5a3eb
Nice mod, tried both of them, and also liked the old one best :)
Re: Vurt's SS2 Water
665c4e2f5a4c6
Added version 3 and a youtube link to how it looks.

665c4e2f5a56aValiant

Re: Vurt's SS2 Water
665c4e2f5a5ba
Thanks for a great mod, man.

Everyone appreciates the work you guys do making our old-school games easy on the eyeballs, really helps encourage new playthroughs.

665c4e2f5a92aZylonBane

Re: Vurt's SS2 Water
665c4e2f5a998
frame resolution? you mean the texture size? 256x256.
Then YOU mean "70 textures of animation".  :P
Re: Vurt's SS2 Water
665c4e2f5aabf
One texture is one frame, should be pretty obvious to anyone ;) it the same princible as in the old cartoons, 1 piece of paper is one frame.

665c4e2f5ae2fZylonBane

Re: Vurt's SS2 Water
665c4e2f5ae93
One texture is one frame, should be pretty obvious to anyone ;)
frame resolution?
:paranoid:
Re: Vurt's SS2 Water
665c4e2f5afad
Added a new version which is inspired by the default water, same color value (well, close enough) and has some added artificial lightning.

ZB: not even sure what kind of stupid point you're trying to make, just fuck off and do something creative instead?

665c4e2f5b203voodoo47

Re: Vurt's SS2 Water
665c4e2f5b25c
is it just me, or is something dithery going on with the latest waters? it's like they are not rendered in 32bit or something. linking png screenshot.

https://docs.google.com/open?id=0B6HbtMBk0pYzWVh2VFZzbno0bzg

665c4e2f5b4d2ZylonBane

Re: Vurt's SS2 Water
665c4e2f5b526
ZB: not even sure what kind of stupid point you're trying to make, just fuck off and do something creative instead?
First you acted confused that I used "frame" and "texture" interchangeably, then you asserted that obviously they mean the same thing. Pick a stance and stick with it, eh crabbypants?
Re: Vurt's SS2 Water
665c4e2f5b8f6
is it just me, or is something dithery going on with the latest waters? it's like they are not rendered in 32bit or something. linking png screenshot.

https://docs.google.com/open?id=0B6HbtMBk0pYzWVh2VFZzbno0bzg

I think it's because i've darkened the hell out of the textures.. unfortunately this adds artifacts, it doesnt go well together with the transparency. Imo it's no big deal unless you really study it in very close detail. I could also try saving the textures with interpolated alpha, dont know if it would help.

Edit: try V5.. i couldnt spot any artifacts in that one.. it came out pretty good, probably the most realistic version yet.

ZB: "frame resolution" sounded pretty damn strange that's all, wasnt sure you really meant the textures or something entirely different (like a value in the .mtl or something). Can we move on?
« Last Edit: 03. October 2012, 00:00:00 by vurt »

665c4e2f5bbd3blaydes99

Re: Vurt's SS2 Water
665c4e2f5bc62
I'll also be trying this mod tonight. I always enjoy your work, thanks again.

665c4e2f5bd6ablaydes99

Re: Vurt's SS2 Water
665c4e2f5bdc1
Hey vurt, just wondering why you did set an animation rate in the .mtl files? I felt the default SS2/gamesys water animation rate was terrible, so I made sure both .mtl files had "force_ani_settings 1" then I added "ani_rate 60" to both and now the water animates smooth and natural. (this was with water v3)
Re: Vurt's SS2 Water
665c4e2f5beda
that doesnt work for the water.. there's no difference using ani_rate 60 or ani_rate 1.. i've checked numerous times using force_ani_settings 1.

665c4e2f5c00ablaydes99

Re: Vurt's SS2 Water
665c4e2f5c05d
Hmm, but it does for me. Using your water v3, I noticed that one of your .mtl files doesn't have the line "force_ani_settings 1" so I added it, as well as adding "ani_rate 60" to each. Try adding both of those lines to each of your .mtl files under /fam/waterhw and watch the magic happen. The water looks almost pixel-shader quality on my system now!

As ani_rate sets the animation rate in milliseconds, I've also experimented with ani_rate 30, ani_rate 100, etc. and ani_rate 60 seems to be the best balance. 30 was nice but just was too fast to feel natural.

I didn't realize that until now no one was seeing the same effect I achived last night. You seriously gotta see this in action, it makes a world of difference.
« Last Edit: 05. October 2012, 16:37:12 by blaydes99 »
Re: Vurt's SS2 Water
665c4e2f5c1a1
There's no difference between ani_rate 1 and ani_rate 600 when applying it to water, i've tested it numerous times. What you're seeing is most probably placebo. Has anyone else here tried it?

I've used this value a lot when perfecting the ani_rate on the biomatter goo, and there's a huge difference of ani_rate 1 and 600 when this value is working. Look at my youtube videos (both thief and SS2), the animation is perfectly smooth.

665c4e2f5c487blaydes99

Re: Vurt's SS2 Water
665c4e2f5c4fa
There's no difference between ani_rate 1 and ani_rate 600 when applying it to water, i've tested it numerous times. What you're seeing is most probably placebo. Has anyone else here tried it?

Oh, it's most definitely not placebo. When I set animation rate to 250 it's slow and jerky, and something like 60 or 30 and it animates really fast and smooth. I can tell you have a lot of other mods going on your machine so you might have a conflict somewhere that is creating the issue.

I should note that I have all my mods in a "\mods\ss2mods" folder and I then add this path to my cam_mod.ini file. For example, I put "mod_path mods\ss2mods" to enable all mods in this subfolder.
Re: Vurt's SS2 Water
665c4e2f5c628
really strange, i guess it's because you have made some change to cam_mod.ini, i havent touched my install except for installing v119 and my own mods.

I'll do a reinstall and check to be sure later tonite.

665c4e2f5c79dZylonBane

Re: Vurt's SS2 Water
665c4e2f5c7f1
Don't reinstall just yet. Setting the animation rate for water does work. Post the MTL file you're using here, and/or try putting some other commands in it to verify that it's actually controlling the texture.

Don't forget that the material system allows multiple texture passes. So you can increase randomness by layering two texture sequences with a different frame count. But with that sort of thing comes the need to be aware of how much VRAM your animation is chewing up.
Re: Vurt's SS2 Water
665c4e2f5c952
Do you have an example of how a layered .mtl file would look? That would be very interesting to try for sure, can i use 2 different textures also you mean?

I've tried every possible combination for water.. right now i have this in blin.mtl:

force_ani_settings 1
terrain_scale 256
ani_rate 255

255 was just to test and it's as smooth as ever. scale works without problems, also ani_rate works for the goo but for the water i've never gotten it to work, not on this new install and not on the previous.. maybe i'm missing something, i didnt install that ss2tool v4.4 or whatever its called again.

665c4e2f5cb99blaydes99

Re: Vurt's SS2 Water
665c4e2f5cbf2
You aren't still using DDfix by any chance are you? At any rate, I hope you can figure it out. I'd like to see this water as you intended it.

Note from /doc/material-format.txt (not really for you vurt but some important info for all modders):
ani_rate <int>
--------------

    Animation rate, specified as milliseconds per frame, for animated textures. Default is 250.
    The "Texture Anim Data" property in DromEd overrides any material setting, unless "force_ani_settings" is
    set. If the texture isn't animated the parameter is ignored. This parameter only has an effect on objects
    where "Texture Anim Data" would also have an effect.

    Ex:
        ani_rate 33


There's then a whole bunch of sweet goodness in the render_pass { ... } section (covers all render passes, etc.)
« Last Edit: 05. October 2012, 19:32:34 by blaydes99 »
Re: Vurt's SS2 Water
665c4e2f5cd54
You were absolutely right, it does work.. i reinstalled and did everything by the book including drag/drop the sshock folder and then SS2tool v.4.4, now it works. Yes 60 actually does improve it even slightly from how it looked before :) Nice. I'll update the mod with the new settings.

Just checked Thief 2, it's the same thing there, at ani_rate 255 it's still very smooth.. doh.. guess i'll have to reinstall it too. Very odd, it's also a fresh install.



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