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Topic: [Obsolete] SS2 Vurt's misc stuff Read 53748 times  

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Tags: °texture °MTL °obsolete

Misc things i've decided to retexture. More will be added.

Security Door

Note - this is UNFINISHED/OBSOLETE stuff! do NOT use unless you know exactly what you are doing!

Before/after



Turret Muzzle flash/smoke and shell
https://www.youtube.com/watch?v=vQeqPAOYIdk

Better Explosions. Improves the explosions from grenades and droids(+ adds an electrical field).

Known problems at certain places, use at your own risk.

https://www.youtube.com/watch?v=mp9GTcVDE3E

To get smoother looking explosions paste the following into your gamesys.dml (thanks Blaydes!):
Code: [Select]
DML1

//explosion animation test

//HE_harmless explosion
+ObjProp -2912 "FrameAniConfig"
{
    "frames per second" 40
}

//Incendiary explosion
+ObjProp -1425 "FrameAniConfig"
{
    "frames per second" 40
}


//HE explosion
+ObjProp -383 "FrameAniConfig"
{
    "frames per second" 35
}

If you want to fix the missing explosions (like the one in medsci1), add this as well:
Code: [Select]
//size fix so the explosion would be spawned properly when emitted by tweq
+ObjProp -3933 "Scale"
{
"" 0.25, 0.25, 0.25
}

might break more than it fixes though.

« Last Edit: 29. December 2016, 11:55:51 by Moderator »
Acknowledged by: TheSarcasticCanadian

665b7cd65f5eeinfrabaron

Re: Vurt's misc stuff
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thank you vurt seems passable but every time i frob it i get the right click menu from windows and it runs down my screen like necklace inlaid with honey and the floor starts to cough and twist. 

few suggestions:
1.  the font for security is not quite identical - although it has more solidity than original it does not have that 'systemy, system font authority.'  i recommend papyrus.
2. bamboo.
3. tweaking the embossments would make the fidelity a lot more rotund - it seems like there are some fine, shallow grooves in the original that seem to pop out in yours.  if you were to commit further to the original vision of the door a good thing to door would be to go into the editor and change the material properties and animation of the door so it could bulge and smother the player in a thin fog like a guillotine blade made of charcoal.  it would add a specific tension in the same way a loud, heavy sigh can unfurl a rug.
Re: Vurt's misc stuff
665b7cd65f75d
I get the part about the font, yes i might change that to a more similar style. Though i'm not really trying to make an exact replica of the original, just something similar.

The rest i dont understand, i guess you're using google translate, it doesnt work that well for some languages.

665b7cd65f870voodoo47

Re: Vurt's misc stuff
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he is the resident nonsensical troll - and apparently, he hasn't been given his ban pill for a while. will be remedied soon enough.

665b7cd65f9a8Zanderat

Re: Vurt's misc stuff
665b7cd65f9f5
Silly question.  What does "frob" mean?

665b7cd65fc99ZylonBane

Re: Vurt's misc stuff
665b7cd65fcef
Silly question.  What does "frob" mean?
Geeze, not this again.

665b7cd65fda8Zanderat

Re: Vurt's misc stuff
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Geez, ya.  I am not as old as you guys, I guess...........   XD

665b7cd66007ainfrabaron

Re: Vurt's misc stuff
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Silly question.  What does "frob" mean?

its not a silly question.  frob just means any way of interacting with inanimate object without touching your actual hands to it.  so when you place your hands on a table, palms open, with an object between them like your phone or a dictionary or your checkbook or whathaveyou and it starts to rapidly rotate in place, you have just 'frobbed' it.  long time shockers call this the frob whirl.  there are some interesting youtube videos of people glitching out whole cities with this kind of non-interactive interactivity, the most famous being in 2009 when a group of shockers rotated columbus ohio forty five feet in the air, and lost it to a strong wind. in fact sociologists have suggested this activity is a fundamental organizing basis of human community in general.

665b7cd660358infrabaron

Re: Vurt's misc stuff
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I get the part about the font, yes i might change that to a more similar style. Though i'm not really trying to make an exact replica of the original, just something similar.

The rest i dont understand, i guess you're using google translate, it doesnt work that well for some languages.

thank you for response vurt, i hope you will continue.  i think if you read my response less carefully your sense of it will build like easter island. please do not sit too firmly in judgement of me or my suggestion or this will be good way to chafe!
Re: Vurt's misc stuff
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.........

why not do something fun, go out or do something creative at least? you must be bored out of your mind, i almost feel sorry for you.


Re: Vurt's misc stuff
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* Kolya frobs Zanderat while he isn't looking

Mmh, keys, iphone, small change, pocketfluff...a 7 inch plastic replica of Tura Satana??  O_o :awesome:

665b7cd660743Zanderat

Re: Vurt's misc stuff
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Doh!   

665b7cd660a0eblaydes99

Re: Vurt's misc stuff
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Looks nice, I'll take it! Please, will you keep making more Vurt?

EDIT: For some reason, I can't make this work. I see the same "type" of security door as in the pic but it shows as the old style. Anything I might be missing?
« Last Edit: 05. October 2012, 07:36:42 by blaydes99 »

665b7cd660b15Silver83

Re: Vurt's misc stuff
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I'm having the same problem.
Re: Vurt's misc stuff
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No idea. I checked to be sure, the original sec.pcx is placed in \obj\txt16 - same as my .dds version. Should work. You do have the new patch installed? Maybe you have a mod that overrides it (if you're using a mod manager).

665b7cd660d5fSilver83

Re: Vurt's misc stuff
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I even installed your mod with the Mod Manager :) I don't know whats wrong. sec.dds is in the right place, right next to the pcx version. I even converted it to tga and png just to be sure. No change. All other textures from you are working fine.

665b7cd660e4avoodoo47

Re: Vurt's misc stuff
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confirming, does not load for me either. will look into this a bit later.

665b7cd660f37ZylonBane

Re: Vurt's misc stuff
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Possibly relevant: SHTUP replaces the model for that door (basically splits it in half so that it could have a virtual 256x512 texture). So that may be why Vurt's texture isn't showing up.

665b7cd661013blaydes99

Re: Vurt's misc stuff
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Thanks ZB. I searched for a model named "sec.bin" but didn't see anything. What's it called?

665b7cd6610f6ZylonBane

Re: Vurt's misc stuff
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Can't check since at work right now, but try searching for anything with "sec" in the filename. It's probably "secdoor" or something like that.
Acknowledged by: blaydes99
Re: Vurt's misc stuff
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door_s1.bin uses sec1.pcx and sec2.pcx. That must be it.

665b7cd66129eblaydes99

Re: Vurt's misc stuff
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Thanks Kolya, door_s1.bin will be punished.

665b7cd66138eSilver83

Re: Vurt's misc stuff
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Yeah, that's it!

But know that I finally see it ingame...it does not fit to the rest of the ships textures. Nothing else on the Van Braun is rusted...and the extreme amount of detail does not fit to the sleek walls....imo

665b7cd6614a1ZylonBane

Re: Vurt's misc stuff
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This touches on a fundamental problem that all SS2 graphical mods have to deal with-- Irrational dealt with the low resolution textures of the time by employing a very flat, clean, stylized visual aesthetic. It was a smart move, and is why the 128x128 corridors of the Von Braun still look tolerable even today. But it poses a problem for those of us who want to upgrade the textures. How do you make a flat, monocolored expanse of wall more detailed?
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