66666bc681983

66666bc68203a
1 Guest is here.
 
66666bc682b8c
Olfred, think about what you're saying. If it was possible to render transparent objects correctly without using depth sorting, I'm pretty sure the guys who wrote the engine would know it.
I didn't say it was possible.
I just assumed that when using PNG another method is used, and for that you would need to remove the settings which would trigger the "old" one.

But well, I did some further testing and this method also doesn't get you the desired result. It's missing the additive you would get when viewing through several layers of transparency.
66666bc682c8f
Turret corpses for all turrets.

66666bc682e0bZylonBane

66666bc682e64
Turret corpses good.

Locker models good.

Curved pipes look good.

Conduit models look good, and floor properly, but that texture on the ends looks really strange. Could you texture the ends in the same style as the unbroken conduits? I know it doesn't really make sense, but it's SS2's style.
66666bc682f4c
Did you use SHTUP textures or original ones to check on it?
66666bc6830ff
Hmm... well.
For me it looked quite good like that, like ripped cables. But shouldn't be a big problem to change it. It just looks weird  to me.

66666bc6831f3ZylonBane

66666bc683245
To me, at the scale that the texture is used, it just looks like a hash of multicolored pixels. There might even be some palette #0 transparency problems with that texture... I'm not 100% sure, it was like 1AM when I was looking at it. The second issue is that it doesn't match the ends of the unbroken conduit models. It's a visual consistency thing. If you smash out the middle of a run of conduit, the ends of the pieces on the ground and the ends of the pieces still on the wall should look the same.
66666bc683553
There might even be some palette #0 transparency problems with that texture...
There is.

Also, stupid retarded UV maps on the conduit, there is basically no way of doing a nice ending of the poles.

EDIT:
new conduit parts
« Last Edit: 30. June 2014, 16:48:08 by Olfred »

66666bc6836b7System Shocked

66666bc68370e
This is just a reminder, with all that's on your plates, concerning the floating LED's on the security camera http://i.imgur.com/CmieUeu.jpg and the warning signal transmit array http://i.imgur.com/sEEfcaw.jpg that I posted earlier.

Assuming that you want these fixed at some point in time, I haven't seen the ".bin" files/details for these posted yet. If they're not to be fixed, that's fine.

66666bc68386avoodoo47

66666bc6838bc
I need go through the topic and update everything. was planning to do it yesterday, but oh well..

66666bc683974ZylonBane

66666bc6839c4
I personally don't consider 99% of the floating colored squares to be a problem. You have to be really looking for problems to even notice those.
Acknowledged by: Primitive Primate

66666bc683a76voodoo47

66666bc683ac5
some of them were quite off, but yeah, the last few ones are barely noticeable. but, if they can be fixed, and there is someone willing and capable to, well, why not?
66666bc683bd9
They are pretty easy fixes.
But apparently you can't like make it really fixed as you have to maintain some floating.

When I create some updated (high res) models I would definately work the glowing pieces into the model, rather than putting them flat on top.
Acknowledged by: voodoo47

66666bc683c93ZylonBane

66666bc683cea
Speaking of easy (or not) fixes, how difficult would it be to add another vhot to the held pistol model? Currently it emits shell casings from the player's wrist, because there's no vhot near the ejection port.

66666bc683ff3System Shocked

66666bc684049
They are pretty easy fixes.
But apparently you can't like make it really fixed as you have to maintain some floating.
Seems the best scenario for the time being is to get them closer than they presently are and then fix them once and for all down the road when the new updated hi-res models are produced.



66666bc684242System Shocked

66666bc684291
I personally don't consider 99% of the floating colored squares to be a problem. You have to be really looking for problems to even notice those.
There are others that I haven't reported because the LED's are barely floating off the surface, so there's not much benefit/point in reworking them. The only ones that I'm bringing to light are those that are more obvious.
66666bc6844ee
Speaking of easy (or not) fixes, how difficult would it be to add another vhot to the held pistol model? Currently it emits shell casings from the player's wrist, because there's no vhot near the ejection port.
Like, super easy.
Should be vhot 1

66666bc6845ddZylonBane

66666bc68462e
Conduit debris looks good. Pistol now ejects casings from the right spot. Shotgun muzzle flashes work. Huzzah!

66666bc684894System Shocked

66666bc6848e9
...... Pistol now ejects casings from the right spot. Huzzah!
There are times when asking results in receiving !

Way to go Olfred..... U da man ! ! !..... Huzzah, hazzuH.

This being the last important issue needing to be resolved, please release SCP Beta 1.
66666bc6849da
I was wondering, is there some way that the pistol top is sliding when you shoot?
The tacticool is doing that, right?

66666bc684aa9voodoo47

66666bc684af6
for guns and glory. anyway, there are still a few things remaining on the checklist, so the release is not going to happen tomorrow.

will make sure that the first post is updated today, and will also include the tacticool models which will also need the vhot to be compatible with SCP.


// yes, the tacticool model has a modified slide that actually works. ADaoB/SCP has a modified orig model that does the same.

66666bc684da3RocketMan

66666bc684df6
Wasn't there 1 other gun in the game that had support for moving pieces?  Was it the shotgun?

66666bc684ea1ZylonBane

66666bc684ef0
I don't think so, but I am finding it ridiculous that the grenade launcher dumps little grenades on the ground when you fire it. Didn't I just fire that thing out the barrel?

66666bc68511bvoodoo47

66666bc685170
I don't think so, but I am finding it ridiculous that the grenade launcher dumps little grenades on the ground when you fire it. Didn't I just fire that thing out the barrel?
yeah, about that, we should probably make grenade launcher and SFG/fusion cannon NOT eject casings when shooting - when you think about it, it doesn't make any sense, they should only drop empty cartridges/depleted prisms when being reloaded, or not at all. as we currently do not possess the custom resources, I'd vote for "not at all" for beta1.

//actually the SFG is not ejecting anything.
« Last Edit: 01. July 2014, 20:49:48 by voodoo47 »
Acknowledged by: ZylonBane

Your name:
This box must be left blank:

An evil mega-corporation with 3 branches:
1 Guest is here.
As we talk into the night, hordes of agile pedestrians deftly dodge the Hanoi traffic,
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
66666bc685815