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Topic: [Obsolete] Portable Battery Bugfix Read 3037 times  

665c0bca5a497Yankee Clipper

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Tags: °DML °obsolete

note: this is now integrated in SS2tool, SCP, GOG and steam (2.46+)


This mod fixes the portable battery bug, where the battery will not always provide a full charge. It takes advantage of Nameless Voice's NVScript. This mod loads NVScript, so you must have NVScript.osm in your Data directory. You also need to have NewDark version 2.43 or later.

Links:
NVScript http://www.ttlg.com/forums/showthread.php?t=134166
SS2Tool v5.1 (installs NewDark v2.43) https://www.systemshock.org/index.php?topic=4141.0


Note: This bug can be avoided without using a mod if you split off a single battery from the stack by using the <alt> key. If you use the mod, the battery will always work correctly even if you forget to split it off first.

Disclaimer: The actual work of fixing the bug was done by Nameless Voice in his script. He implemented it in ADaOB. The mod is only useful for those who are not using ADaOB. It works by calling the script that Nameless Voice wrote.
« Last Edit: 01. August 2017, 11:26:55 by Moderator »

665c0bca5a94cZylonBane

Re: Portable Battery Bugfix
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It takes advantage of Nameless Voice's NVScript.
Of course, by "takes advantage of", you mean it *IS* the fix for the battery bug that NV coded a few years ago.

665c0bca5aa87Yankee Clipper

Re: Portable Battery Bugfix
665c0bca5aadc
Was I unclear? My mod is a dml that causes NV's script to be loaded. Thanks so much for your clarification. I'm sure it was a point of confusion.

665c0bca5ab98Yankee Clipper

Re: Portable Battery Bugfix
665c0bca5abe8
Updated to v1.1.

The mod now uses the new script-loading feature of NewDark v2.43, so no need for users to update their maps themselves so that NVScript get loaded.
Acknowledged by: Nameless Voice

665c0bca5ad0dvoodoo47

Re: Portable Battery Bugfix
665c0bca5ad5a
note: now obsoleted by ss2tool (installs the same fix).
« Last Edit: 05. November 2014, 12:37:49 by voodoo47 »
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