Posted by: JDoran
« on: 08. July 2023, 13:16:48 »I didn't know that, I just assumed it would be a cheap, 1:1-ish port. I've just googled it, and you're right, there have been considerable adjustments to the gameplay balance (https://farcry.fandom.com/wiki/Far_Cry_Classic).JDoranYou should play the actual console version, Far Cry Classic. Enhances the graphics and rebalances a lot of bullshit from the PC version.
I will give the XBox 360 version a go, thanks.
Usually for source ports, unless a company picks them up and does a specific console release, they are usually PC only and open source. There's been a decent number of ports like this done over the last few years, it's definitely still ongoing.
Yes, but I'm talking about fan-made ports, where the source code is available to the public, and fans of a machine, such as an original XBox, the Dreamcast, the Sony PSP, etc. On the original XBox, for example, there are fan-made ports of commercial games that have had their source code released, including Doom 1 and 2, Duke Nukem 3D, Shadow Warrior 3D, Quake 1 and 2, Descent 1 and 2, Alien v. Predator, and also of freeware games, such as Cave Story, L'Abbaye des morts, Super Mario War, etc.
But SS1 in particular is a game where a console source port would likely be a lot of work because of the control scheme. Even if they used SS2 style controls, that's still not particularly great on a controller.
Of course, but sufficiently motivated fans would at least attempt a good controller set up for the game.
It's been a long time, but the crushingly brutal difficulty of the second half was one of the few things I remember about the game. Why would you want to remove that?
It felt a real achievement to complete each section.
I just didn't find it enjoyable. When a game becomes a chore, then I tend to really lose interest.