Posted by: xXFacelessXx
« on: 03. November 2023, 23:30:13 »xXFacelessXx
Nevermind. I am silly. I don't think it works for the steam EE anymore. :<
Nevermind. I am silly. I don't think it works for the steam EE anymore. :<
Now that was a lot of sarcasm.Wow, you are the first human being that actually took the shortcut! NOBODY! And I repeat nobody that played it for the first time ever found out about it!
Thank you so much for playing my mod! You are awesome! :thumb:
Never mind, I'm an idiot. I was playing the mod when it was really late. The healing suite path is meant to be a shortcut and I found out where the card for the maintenance tunnels is.
this is expected behavior (SCP, TFix etc), and would be quite odd to take old saves into consideration. fixed stuff > compatibility with old stuff, always.
this is expected behavior (SCP, TFix etc), and would be quite odd to take old saves into consideration. fixed stuff > compatibility with old stuff, always.Updating the mod to fix such a small issue is a problem. Because doing so would make your old savegames incompatible.
Just finished the Mod, I think...
But on a bug, I will try later once more to confirm : Not any SHODAN to kill ! Just two mobs, loss of nearly control, screen starting to fade on Shodan's face, even if I exit the Cyberspace LOL...
Anyway, not so a big deal, hoping it is some kind of the same ending in the original game...
//KNOWN BUGS
////////////
It might happen that the SHODAN critter sprite becomes invisible but she will still sit on her throne, so keep shooting if that happens.
Difficulty is OK, areas are huge, even too much some times, the maze aspect is cool ! Even in Cyperspace, really, really good job. And thanks to the maze aspect, I presume there are some "replaying" possibilities...
Oh, and i found a glitch/bug, I think : in the Throne room, the "ramp" to the windows just facing the long ramp to the cyber port, between the entrance and the Cortex Reaver, is radiations/poisonning free... Maybe it's on purpose, maybe not ...
////////////////////////
//PACKAGE B INSTALLATION
////////////////////////
This package can be played with:
- System Shock Enhanced Edition
1. Open a Windows-Explorer window and type the following into the location bar:
%APPDATA%\Nightdive Studios\System Shock EE\mods
2. Drag and drop the "rewired"-folder of the just downloaded .zip-file into the in step 1 opened directory.
3. Start the game and activate the Mission under Modifications of the title screen.
Well, I could also just take the Hatsune Miku vocoder and let her speak my SHODAN? Miku talking down on Hacker: "You have listened to my songs for the last time, baka!"I've heard that there is software that can learn to 'copy' a person's voice, so that you run a few pre-recorded files of speech through the program (or just get the person to speak into the PC's microphone whilst the program is monitoring the microphone), and then the program can 'speak' in a good approximation of the person's voice.
any interesting source port related fixes?
Lansing's recording equipment seems to be introducing some bad form of crackling noises, apart from that, not bad so far. but yeah, the Shodan stuff.. as mentioned, my brain just goes does not compute if it's not Terri. maybe some more tweaking that would get the voice lower down could help.
Try your hand at SS2 FM making next 3rdPlayer :p. Thief has a zillion FMs. SS2 on the other hand has only a moderate amount.
anyway, I think I have seen voiced logs/emails for ReWired mentioned somewhere (would be great, as no System Shock FM should be without voiced mails/logs) - how are you tackling the Shodan voiceovers? I did manage to achieve decent results just by using free online voice generators when creating audio for the Minstrel AI (Ariadne), but getting such a voice to sound even remotely Shodanesque would require some serious sound editing skills.
for cybstrng, andResLoad("xyz_cybstrng.res", true);
for dat and citalog. so what would need to be done, if I also wanted to load custom death.res? what's up with the "true" part of ResLoad?RestabSetBase("mission", "xyz.dat");
RestabSetBase("alog", "xyz_citalog.res");
seems like the latest SP beta update has resolved the rainbowy texture issue, so as soon as we'll know how to tell the AS header file how to load multiple res files, the FM should be SP beta ready after a small repack.
I'm hopeful you all will figure out a good way for 3RDplayer to distribute his next fanmission
I thought there was only red, blue, and green transparent force doors/plats.
Oh and access granted but door still locked. What? LGS are wizards and I think it's cool you exploited this feature that probably never existed in the original game.
heh, yes, the engine has quite some features and untapped potential. Even the source release uncovered a few things that I couldn't reverse engineer, as the original game didn't use it at all. I could spoil you, yet the whoa! effect would be cooler if a modder would exploit that
So they'd put up with SS1's "weird" interface and controls but couldn't be arsed with two shortcuts? I don't buy it.I'm guessing that the number of people who would be willing to try all this weird retro stuff but are put off by all the install shenanigans isn't as negligible as one might think.
Are you referring to the oh-so-large community of young adults who can't resist playing somewhat obscure PC games older than them but also don't know how to copy & paste?that's why I'm saying that we need to get it working with the source port in a way that would only require extracting an archive, or lose 90% of the younger audience.
Is it just me getting grumpy with old age, or is it makind? Copy and paste?? Whoaa! Complicated like brain surg* !!!Installing the mod is a matter of "six easy steps," as creator the-3rdplayer explained, apparently without irony. It involves replacing some files, a process that isn't exactly brain surgery but that can be a little intimidating if you haven't done such things before.