Posted by: CyrusVonNox2001
« on: 26. October 2024, 22:29:26 »I think the other one I know of is Malone, whose corpse, I think, is found next to Sanger in the cargo bays.
time management isn't my strongest suit, apparently. either way, nvidia driver issue/quirk/feature confirmed, considering how many generations apart are the tested cards, it's something built deep into the driver, most likely.I'll fire up one my nv cards tomorrow.
Gamesys v129
Grub (-182)
- Changed Act-React/Sources:Annelid Bite (was Anti-Human)
[fixes worms damaging AIs with Half Annelid Vulnerability]
Regarding the counter model, it seems to be using one or two pixels from the front/sides texture stretched across the entire countertop, so apparently his weird video driver doesn't like that.
Citation needed.modern 3D accelerators do not support actual real unfiltered modes
tex_filter_mode 0
is brokwn. tex_filter_mode 16
works fine.yes, that's exactly it. *trollface*
this is the veteran player vs new player dilemma - while you perceive the turrets as slow, clunky, and almost not a threat, this is not the case with someone not yet aware how to handle them properly. a good example is the security checkpoint at the end of eng1 - veteran players will have little trouble dealing with the turrets there, but new players will struggle a lot, and I mean a LOT.
so no, there are no plans to make the turrets harder in the main branch.
yup, that bit probably should be visible from the cargo bay too. I'm guessing annoying brush work would have to be involved to make it happen.
stim is the signal that is sent when its emitter is activated. basically when the grenade pops, it screams "hey, 10 points of emp damage, any takers?'' robotic targets are set up to receive the signal (receptrons), so they go ''yes, me me me, I'll take your 10 points of emp damage and lower my health accordingly''.What does 'stim' mean, please?