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Topic Summary

Posted by: Jack Ripper
« on: 26. July 2013, 16:46:15 »

To be fair, it wasn't supposed to be a nudy patch.  It sort of inherited that role during the later phases of development.
Prove it!
Posted by: RocketMan
« on: 25. July 2013, 23:04:34 »

To be fair, it wasn't supposed to be a nudy patch.  It sort of inherited that role during the later phases of development.
Posted by: Kolya
« on: 25. July 2013, 22:48:33 »

heheh ya think I'm joking ;)
Nope. I believe you actually went there.
Posted by: RocketMan
« on: 25. July 2013, 22:21:07 »

It's untextured... which is why I put 10x the effort into the mesh.  I just threw a coat of paint over it and it's still jean tearable in quality.
Posted by: Olfred
« on: 25. July 2013, 22:10:58 »

Judging from RocketMan's skills on texturing I wouldn't even want to know about it :p
Posted by: Tricky
« on: 25. July 2013, 22:05:16 »

I've got the closest thing you'll ever get to that, on my hard drive.

 :what:

 :thumb:
Posted by: RocketMan
« on: 25. July 2013, 22:04:03 »

heheh ya think I'm joking ;)
Posted by: Kolya
« on: 25. July 2013, 20:11:28 »

Oh god.
Posted by: RocketMan
« on: 25. July 2013, 18:32:06 »

I've got the closest thing you'll ever get to that, on my hard drive.
Posted by: Jack Ripper
« on: 25. July 2013, 14:18:22 »

Maybe nude patch for SHODAN? :happyjoy:
Posted by: Kolya
« on: 25. July 2013, 12:23:38 »

Can I have one that plays the Ukulele? Please, please, please, please, pleeeeeeeeease!!! :happyjoy:
Posted by: RocketMan
« on: 25. July 2013, 00:07:32 »

WTF?  How would that even work?  Monkeys have a completely different stature and size than humans.  Does the game even work that way?
Posted by: Nameless Voice
« on: 24. July 2013, 12:23:44 »

Female player models are boring.  The real fun is when you use the monkey models.
Posted by: unn_atropos
« on: 05. July 2013, 14:58:13 »

Made a new inventory picture. Doesn't look to convincing yet, does it...Maybe to bright
Posted by: Terralthra
« on: 19. June 2013, 21:48:43 »

Looks as if Mercurius already fixed it, actually.

The updated Beta 1.1b TactiCool Wrench just isn't updated in the head post of the TactiCool weapons thread.
Posted by: Olfred
« on: 19. June 2013, 20:45:33 »

Tacticool does have a problem with it since he made the world model for the wrench smaller.
But the bug you have there looks different.
You could remove the files which are in the "obj" folder of the tacticool wrench (WRENCH_W.bin, txt16/HRSWrenchA.gif, txt16/HRSWrenchB.gif, txt16/HRSWrenchC.gif) and try it out afterwards.
Posted by: Terralthra
« on: 19. June 2013, 20:33:39 »

Ok, so I've done some modification to the skin that unn_atropos posted, as the lips weren't quite in the right place on the mesh.
Image: http://terralthra.net/sshock2/cruf_ea.gif

And that looks "ok" in game. Not scared, lips in the right place. Wife still isn't "happy", per se, but she's ok with it. I guess the mouth being open makes her think she's a mouth-breather, and she'd rather I fix it so that the mouth doesn't look parted. I'm not really a great texturer, so I'm doing my best. =/

Also, new problem. Wrench levitation!
Image: http://terralthra.net/sshock2/dump000.png
Image: http://terralthra.net/sshock2/dump001.png

I'm guessing this is an issue with the TactiCool wrench mod? Is this a "known bug"? I can't find anything about it elsewhere
Posted by: unn_atropos
« on: 18. June 2013, 21:54:07 »

I have no artistic skill so I just stole some graphics from here and pasted it over hastily. Maybe a direction to go on?
Posted by: Terralthra
« on: 18. June 2013, 21:43:18 »

Oh, man, that made me burst out laughing, and I can't even explain the joke to her because it would spoil the horror of that section when we get to it...
Posted by: Kolya
« on: 18. June 2013, 20:43:50 »

Try Minecraft. :)
Posted by: Tricky
« on: 18. June 2013, 20:34:38 »

How did you get your wife to play this game? I've tried to trick my girlfriend into joining me in some games, but despite all promises it just never happens. The only thing she will play without hesitation are those damned Civilizations games or the #$%& Sims. Sigh. :rolleyes:
Posted by: Kolya
« on: 18. June 2013, 20:10:34 »

I suggest to edit the texture to her liking.
Posted by: RocketMan
« on: 18. June 2013, 19:15:09 »

Original rebirth midwife :ebil:
Posted by: Terralthra
« on: 18. June 2013, 08:15:28 »

Hilariously enough, my wife's sole comment is "she looks too scared." :lol:

So, now that I get the renaming of models (but not textures), I'm looking through the female models from Christine's earth levels in Pointerbee station for one she finds more to her liking. Unless you have other suggestions for female models in the hi-res model collections?
Posted by: Kolya
« on: 18. June 2013, 07:27:55 »

Argh, sorry about that. Looks like I missed that underscore. :headshot:

EDIT: Fixed the downloads and split off this conversation from SS2 Hi-Resolution Player Models.
Posted by: Terralthra
« on: 18. June 2013, 02:18:45 »

Ahahaha. Got it. Turns out, the file name has to be correct for the file to be loaded. It's not player2.bin and player2.cal, it's player_2.bin and player_2.cal. Shows up in game now. Awesome. Now, on-pain noises...=]
Posted by: Terralthra
« on: 18. June 2013, 01:51:52 »

Update: I've reverted the cam_mod.ini to show just:

; patch_ext.crf contains some compatibility fixes/tweaks for the updated version
mod_path patch_ext+DataTempMods+DataPermMods

Emptied DataTempMods, ran, got hires players models. Put the female model in DataTempMods, still hires models (male). Put the female rebirth model in DataTemptMods, still hires models (male). I tried using "summon_obj default avatar 1" through "summon_obj default avatar 4", and got the four color variations of the male skin. Tried copying the female (both rebirth and not) meshes and texture to DataPermMods, and STILL have nothing but the male hires player mods.

Very confused by this.
Posted by: Terralthra
« on: 18. June 2013, 00:41:50 »

Before I do this...

I tried using both DMM and Blue's MM to load mods, but neither of them appeared to work (no mods on launching the game), so I fell back to using the file-manager (DataPermMods, DataTempMods), and launching shock2.exe manually. Since I'm not using DMM or Blue's MM, what should I do instead? Should I try commenting out the paths listed there first?

Posted by: Kolya
« on: 18. June 2013, 00:14:07 »

Okay, I see. The mods you have enabled via the mod manager override the mod I gave you.
Unpack SS2_fem_player2_rebirth.7z into a folder named "SS2_fem_player2_rebirth" and then move that into your DMM folder.
Activate the mod "SS2_fem_player2_rebirth" in Blue's mod manager and make sure it has higher priority than "hiresplayermodel".
In Blue's manager that means "SS2_fem_player2_rebirth" has to be at the bottom. //not anymore
Posted by: Terralthra
« on: 18. June 2013, 00:04:57 »

Last line of cam_mod.ini:

Code: [Select]
; patch_ext.crf contains some compatibility fixes/tweaks for the updated version
mod_path DMM\Vurt's SS2 WormPod v1.0a+DMM\Vurt's SS2 Water (old version)+DMM\Vurt's SS2 Goo (Impact Blood v1.0)+DMM\Vurt's SS2 Goo (Dripping Goo v1.0)+DMM\Vurt's SS2 Goo (Biomatter v1.0)+DMM\Vurt's SS2 Goo (Annelid Grub Pod [Vanilla version] v1.01)+DMM\Vurt's SS2 Flora Overhaul 1.0b+DMM\Vurt's SS2 Better Explosions v0.1+DMM\Vurt's Security Door+DMM\Vurt's Improved Turret &  Muzzle Flash v1.01+DMM\Vurt's Hi-Res Space v1.1+DMM\TC_Pistol_ADaoB028-compatible_v1.1b+DMM\Tacticool_Wrench_Replacement_v1.0+DMM\Tacticool_Shotgun_Replacement_v1.0+DMM\Tacticool_Laser_Pistol_Replacement_v1.1+DMM\Tacticool_Grenade_Launcher_Replacement_v1.0+DMM\Tacticool_Assault_Rifle_Replacement_v1.0+DMM\SS2_Schatten_shmup_1.1+DMM\SS2_rebirth_v02+DMM\hiresplayermodel+DMM\ADaOB-v030+DMM\AccFam_14+DMM\shtup_beta6+DataTempMods+DataPermMods+patch_ext

With the mesh folder in DataPermMods renamed, her model appears on my computer as classic low-poly Goggles, with player 2's green texture.
Posted by: Kolya
« on: 17. June 2013, 23:19:21 »

The texture name is correct, it is referenced in the model (BIN file) by that name. I could change that but it should be okay as is.
Sounds like the model isn't being loaded at all.
What happens if you rename the mesh folder inside DataPermMods temporarily?

EDIT: Also please post the last line from the file cam_mod.ini
Posted by: Terralthra
« on: 17. June 2013, 22:31:11 »

Hello, Kolya - Wow! Wasn't expecting such a fast response! Thanks =D

I've tried to use both of the ones you posted, with no visible result. e.g. I have a bunch of mods installed to DataPermMods (including Rebirth and HiRes Player Models). I saved each of the 7z files you posted, and unzipped the rebirth one into DataTempMods (which should load before DataPermMods, thus overriding, yes?) on my computer only. When I played through enough to be able to see the other player (Med/Sci preamble), it looked like the standard HiRes player model. Double-checked by looking on her screen, where my model looks roughly identical, save for a different color suit.

Saved, exited, and tried deleting the contents of DataTempMods and unzipping the non-rebirth one instead. Started back up, loaded, same result. Her model still looks like the HiRes Player Model.

Of note - on her screen, I am red (matching the texture for pl1Bod.gif), and on my screen, she is green (matching the pl2Bog.gif texture). I note that in the archive you posted, the texture is named EARTHFEM.GIF. Could that be messing it up somehow?

Not sure how, as the mesh should be different, even if the texture is incorrect, and the mesh still looks like the player model mesh.

Anyway, so far, no luck. Thoughts?
Posted by: Kolya
« on: 17. June 2013, 19:59:41 »

I assume they are playing in the same room, so she can see herself on his screen.

Try one of these, Terralthra. Use them like any other mod. One is regular, the other is a rebirth model and texture. The mod you choose only needs to be installed on your own computer. It replaces the player model of player 2.

Feedback would be appreciated.

Posted by: RocketMan
« on: 17. June 2013, 17:38:57 »

Odd thing is, the person playing the game doesn't even see his/her own avatar.  It's primarily for the benefit of the other player and vice versa. 
Posted by: Kolya
« on: 17. June 2013, 12:51:51 »

Unfortunately not yet.

If anyone wants to try/have a look at this: One of the living crew member models could probably be repurposed for a female Goggles model.
Posted by: Terralthra
« on: 17. June 2013, 10:31:21 »

Tags: °mesh °SS2

DOWNLOAD

I don't suppose anyone has made any player models/skins for a female Goggles? Playing through multi with my wife, and she'd much rather have a female avatar than male.
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