Posted by: Kolya
« on: 02. May 2015, 15:32:06 »I had a quick look at Neurotron today. This game looks and plays as if the last 25 years of game development never happened. Which may be a good thing, depending on your viewpoint.
A complete printable manual certainly is nice. When you watch the dorky live action intro video, you may feel at home or think they're overdoing it. And when you see the long description texts, in bad fonts on dark grungy backgrounds, you know it. Then the game starts, which is a tile and turn based affair with an elaborate but well explained user interface.
Everything looks a little too big, like the game was made in some dude's basement where screen resolutions never surpassed 1024x768. But it is not without charm. In the slow, meticulous gameplay lies the potential for great story telling and — a dark world that's only hinted at in the game's content but largely unfolds in the players mind. The sort of game rarely seen in the last 25 years. It might be in there.
A complete printable manual certainly is nice. When you watch the dorky live action intro video, you may feel at home or think they're overdoing it. And when you see the long description texts, in bad fonts on dark grungy backgrounds, you know it. Then the game starts, which is a tile and turn based affair with an elaborate but well explained user interface.
Everything looks a little too big, like the game was made in some dude's basement where screen resolutions never surpassed 1024x768. But it is not without charm. In the slow, meticulous gameplay lies the potential for great story telling and — a dark world that's only hinted at in the game's content but largely unfolds in the players mind. The sort of game rarely seen in the last 25 years. It might be in there.