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Topic Summary

Posted by: Nameless Voice
« on: 07. January 2010, 15:02:26 »

I think that's basically a generic bug when SS2 runs out of memory and tries to free the memory used by the cursor icons when they're still in use.
Posted by: Zygo
« on: 07. January 2010, 08:53:29 »

Note: If you add too much (not sure what the limit is) music to a level it will trigger a known inventory mode crash similar to that some find in ADAOB's later versions where dragging anything in inventory changes the cursor to an access card, followed by a crash.
Posted by: Kolya
« on: 21. October 2009, 08:24:54 »

Another tool for the same purpose with better documentation. You can read the documentation online and it's also included in the archive.
Posted by: Kolya
« on: 21. October 2009, 07:32:54 »

A tool to create musical theme files (.snc) for Fan Missions. Includes an example. (As discussed on TTLG)

Uses the following schemes: begin(what you use), restart, quiet, end(starts to play empty.wav).
You need some .wav files. Then you specify how/when/in_what_order shock will play them.

Quote by Zombe:
A little tool for building SS2 .snc (sound theme) files. Also allows to extract existing .snc files. The program doesn't have any help files though - but i'm sure you're able to understand it when you have extracted some of the original files ... it's allso helpful to visit the relevant topic on TTLG.

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