Posted by: ZylonBane
« on: 15. May 2024, 13:17:27 »And they're linked to in the first post of the very thread you're responding to.
Of course not. That would be silly.localized pyrokinesis negates protocol explosion damage again?
I'm assuming here (and it's a big assumption) that there was originally that sound without the screams on repeat. So it would suck in air constantly
But the audio file for it, recirclp.wav, is missing from the CRFs.schema air_recirc_lp
archetype AMB_HYDRO
volume -500
mono_loop 0 0
recirclp
Doesn't that mean that all QA and balancing was done with this bug in mind?So there's a line in the Beta 5 readme:This could probably do with some explanation.[...]
This could probably do with some explanation.• Fixed bug in ecology code that could cause the respawn rate in individual levels to increase every time players save/reload in or revisit that level.
yes, until they get updated. then it's going to be the opposite.
well not the rick automaps, they are a resource, not really a mod. and the portrait fix, that's just a fix, so it's already fixed, and fixed forever.
I don't want to talk too much about this in the SCP 5 thread.sarge945Do we know what exactly goes wrong?
And how would you fix it? Is the source code for SS2Tool available somewhere?
SS2Tool does not work correctly on linux. Do I need to do this manually? Where would I find the newest scripts?
I'm using the GOG version of the game; that worked for Beta 4.
SS2Tool does not work correctly on linux. Do I need to do this manually? Where would I find the newest scripts?If you have already run SS2Tool on your SS2 install, run it again in Update mode to ensure you have the most current versions of all scripts.