sure.
I thought it was just that texture and I decided to keep it because I liked the way the tile looked. And as far as my custom soil texture goes (which you didn't mention but I'll mention it) I tried REALLY hard to get the 'Material Earth' sound for texture archetypes to work but to no avail, but again, I figured I would keep it as pure 'soil' I suppose can get away with little to no sound.
I've got no idea what you are talking about there. anyway;
-have SHTUP loaded when working with goos, it gives them more depth, making it much easier to see whether they are positioned correctly.
-texture and lighting problems are quite noticeable even for casual players (especially when using hires texture mods), and they really are better off fixed.
-same goes for objects floating off surfaces, it's not a problem if it's just a few pixels, but some are way more off than that.
-the earth level 0,0,0 is in mid air and not in a blue room, but as this is not a playable level, it shouldn't matter too much.
-the no-bulkhead load zones still annoying.
did notice a few basic logs, definitely a step in the right direction, even though they do feel a bit on the rough edge (no portraits, and linguistically imperfect). not sure whether I will have enough time for a serious playthrough, being yanked around between way too many things these days.
also, yes to the reduced spawn rates.