Posted by: CyrusVonNox2001
« on: Yesterday at 02:42:59 »I'm in favor of the replicator near the Cyberspace entrance selling Standard or AP bullets, I had to resort to whacking SHODAN with the Crystal Shard to finish the game.
It was an unanticipated interaction with hooks being placed in BotM for modders to add background music. Turns out that if you transition to a new level without explicitly shutting off any currently playing (or just triggered to play) music, Dark will immediately start playing the next level's music.
Anyway, on a different topic...
It's always bugged me that when you destroy the Med/Sci wall consoles, it leaves behind absolutely blank wall, as if the console was never there. To address this, I've come up with a way to spawn a decal on the wall behind consoles when they're destroyed.
https://www.youtube.com/watch?v=dZZ8Fvwn_gQ
The problem is that to do this properly would require unique artwork. What should the wall behind these things look like? Some sort of mounting bracket? Any artistic types out there have any ideas? @eldrone?
We've figured out what the problem is. It will be fixed in Beta 7.
Added a sound to trainers and OS upgrade stations opening. I can't decide if it sounds too low-tech compared to the other sound effects.
https://www.youtube.com/watch?v=7bWQQxNj8MM
Okay, how about these. Note that I've deliberately tried to keep these as short as possible because HUD message text is only visible for a few seconds, and because the longer any text is, the more likely people won't even bother reading it.
Navy: "Enlist in the Navy to focus on technical skills."
Marines: "Enlist in the Marines to focus on weapon skills."
OSA: "Enlist in the OSA to focus on psionic skills. Not recommended for inexperienced players."
I've seen more than a few first-time SS2 players pick OSA because of course psi powers are like so totally cool man, and subsequently have a terrible time. I wonder if it would be overkill to, when players approach the OSA tunnel, pop up an onscreen message something like "Warning, not recommended for inexperienced players."
Maybe even expand this to a popup for every service, since this area can be frustratingly cryptic for first-time players. Like if you approach the Navy tunnel, you'd get something like "Enlist in the Navy for a career focused on technical skills." Marines would get "Enlist in the Marines for a career focused on weapons." or whatever. Sure this sort of thing seems obvious to us, but at this point the game hasn't straight up said it, and character creation is the last place you want to be coy with the player.