This makes WormSkin actually worth taking over Power Armor now, somewhat. Overall, a pretty cool economic boon for everybody. Psi characters will larp less as heroin addicts, non-Psi characters will larp less as nicotine addicts.
Just an idea if you want make it slightly less free. Regen could instead replace the function of WormMind, or even be a new researchable implant (WormThought?). At least then you'd have to invest into it.
Some things to note.
- Psi stat 1 is being counted, making the base interval 55 seconds, rather than the intended 60. You get level 5 in the training room, and the rate there is 35 seconds. A base of 65 would fix this, if it's a concern.
- Doesn't work past level 8, making the fastest rate every 20 seconds, otherwise it would have been 10 while using both WormSkin and Recursive Psi. It's not mentioned if this limit is intended. It's like it reads from the MFD to set the rate. (In SecMod, the Recursive bonus isn't shown the MFD, so regen doesn't interact with it at all.)
- I was expecting this mod to spread regen to others in multiplayer if the host had it loaded. This doesn't happen.
Plus it could make you feel like a super hero (-ish) type of character
A cyber mage, so to speak.