687b53fc332fe

Post Reply

Warning - While you were reading 4 new replies have been posted. You may wish to review your post.
Your name:
Subject:
Message Icon:

Verification:
This box must be left blank:

An evil mega-corporation with 3 branches:

Shortcuts: Alt+s to submit/post; Alt+p to preview


Topic Summary

Posted by: Null1233
« on: Yesterday at 00:47:41 »

The cost multipliers for any of the difficulties can be changed.  The mod is a single file with 9 lines so pretty easy to modify to whatever you want it to be.  Default multipliers are Easy: 0.85, Normal 1.00, Hard: 1.40, Impossible: 1.80.

Also in case anyone is wondering, this mod does not currently work in ae.
Posted by: gobbins
« on: 17. July 2025, 14:47:26 »

A good opposite mod might be an 'Easily impossible mod', where the cyber modules cost on impossible difficulty are the same as they would be in the easy difficulty, so more things are accessible in impossible difficulty that they are usually. This might encourage more people to try the impossible difficulty, if they can do so without the harsh higher cyber module costs that impossible mode normally brings.

Putting the 'possible' in 'Impossible' :thumb:
Posted by: JDoran
« on: 17. July 2025, 13:54:29 »

What an evil mod! I'm too much of a coward to try it (I like being able to afford the stuff I want/need), but some people will no doubt like this.  If nothing else, it could help someone prepare for eventually trying the genuine impossible difficulty mode, as using this mod they could first plan out and test their eventual purchases.

A good opposite mod might be an 'Easily impossible mod', where the cyber modules cost on impossible difficulty are the same as they would be in the easy difficulty, so more things are accessible in impossible difficulty that they are usually. This might encourage more people to try the impossible difficulty, if they can do so without the harsh higher cyber module costs that impossible mode normally brings.
Posted by: john linkoln
« on: 16. July 2025, 15:53:06 »

thank you, I actually needed the inverse but dont know where to start with this.
Posted by: sarge945
« on: 07. March 2025, 16:48:59 »

Good work on your first mod!
Posted by: voodoo47
« on: 07. March 2025, 15:16:43 »

tested, fixed zip folder structure, and moved to SS2 mods.
Posted by: Null1233
« on: 07. March 2025, 13:56:58 »

Tags: °SS2 °dml °minimod


Simple mod that sets Cyber Module costs for all difficulties to the same as on impossible.  Needed this for the Archipelago rando I am making and a couple people seemed interested in it so here ya go.  Hopefully this wasn't already done.  Credit to RoSoDude for telling me how to do this.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
687b53fc3764b