663508293b43e

663508293b9ba
1 Guest is here.
 
663508293bfef
°SS1src

Code: [Select]
DAMAGE.C line 1046
// temporary - to hit effect_center - will take care of later
The ball is now in Nightdives hands?
« Last Edit: 20. November 2019, 22:26:43 by Moderator »

663508293c2d8dertseha

Re: Funny comments found in source code
663508293c37f
Yup, there are a lot of those one-liners.

My personal favorite so far:
Code: [Select]
objuse.c (392)

// If mission difficulty is low, returns TRUE on objects
// which might require literacy.
bool obj_too_smart(ObjID id)
Handling which object classes should be hidden on lower mission levels.
In short: The lower the level, the less literate the hacker is seen ;)
Re: Funny comments found in source code
663508293c499
Code: [Select]
CYBER.C(256), INIT.C(725)

// reclaim the memory, fight the power

663508293c597JosiahJack

Re: Funny comments found in source code
663508293c5e8
This is going to be so great!!
Re: Funny comments found in source code
663508293c6de
Code: [Select]
DAMAGE.C(365)

         // hey - it's even a percentage
         // WHY - make it 0-255, dont divide needlessly, arghgqghgghdsghgfdgfjfghdfgj
         shield_drain = (damage * shield_absorb)/100;
Acknowledged by: ThiefsieFool
Re: Funny comments found in source code
663508293c7c6
Code: [Select]
EMAIL.C(307)

               if (stupid == 36)
                  score += 2222222; // secret kevin bonus
Acknowledged by: JosiahJack

663508293c87fJosiahJack

Re: Funny comments found in source code
663508293c8d8
Code: [Select]
AI.H
// When we pretend that we're dead (pretend we're dead)
errtype ai_critter_die(ObjSpecID osid);
errtype ai_critter_really_dead(ObjSpecID osid);


Code: [Select]
AMAP.H:
// header for the real infernal automap
Heh, infernal.  You got that right brother.
Re: Funny comments found in source code
663508293c9fd
Code: [Select]
FRCAMERA.C(128)

// i'll give you fish, i'll give you candy, i'll give you, everything I have in my hand
B-52's Give me back my man

There are more lyric quotes from various songs in other Fr* files
« Last Edit: 07. April 2018, 18:42:53 by Gawain »

663508293cad3dertseha

Re: Funny comments found in source code
663508293cb24
Code for drawing the automap
Code: [Select]
AMAP.C(426)

// okay, this is a hack, but hey, I felt sorry for the
// poor guys.
if(ID2TRIP(cobjid)!=ASSASSIN_TRIPLE)
   obj_draw(xm,ym,cobj,tsize,px,col);
Assassins aren't rendered in the minimap...
Re: Funny comments found in source code
663508293cc0d
Code: [Select]
OBJSIM.C(950)

// Clones an object, including copying all of it's instance data
// WARNING:  Do not try this function with objects of CLASS_DINOSAUR!! -- D. Nedry

663508293cf3bThiefsieFool

Re: Funny comments found in source code
663508293cf91
Jurassic Park was just out in theaters I guess.
And why are assassins called "ASSASSIN_TRIPLE" anyway?
Re: Funny comments found in source code
663508293d2c1
And why are assassins called "ASSASSIN_TRIPLE" anyway?

TRIPLE is the name LG used for objects full ID. It consists of three parts.
Acknowledged by: dertseha
Re: Funny comments found in source code
663508293d46f
An article about this topic: https://www.viva64.com/en/b/0575/
Re: Funny comments found in source code
663508293d567
Cool! Thanks.

663508293d68fJosiahJack

Re: Funny comments found in source code
663508293d6e6
     // If it is our turn to get a bigger share of the
      // computron pie, then let's crank.
      if (objCritters[osid].wait_frames <= 0)
      {

Funny and clever
1 Guest is here.
Nothing happens or it's happening too fast to notice.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
663508293e848