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This is the plan - we love the work that the NewDark team has done but as they've decided to stay anonymous we'll have to take things into our own hands to update SS2 moving forward.
Yes, it took a long time but we seem to have the complete source.
I can't disclose that right now - but we do plan on releasing the code like we did with Shock 1
That's what I'm guessing. We are planning to release the code publicly as we have with Shock 1.
interesting - I'd guess they tracked down the copy that has been handed over to EA/Eidos by an ex-dev circa 2010? I need to re-read the TTLG topic.anyway, on one hand, a public release of the original SS2 source code is undeniably a good thing, but on the other hand, switching the GOG/steam build to their own fork means going back to 2012 as far as fixes and mod compatibility goes.
that should work properly as long as there are no bad props on the objects (like RenderOrder, which should only be used in very specific situations). any examples?
again, this doesn't require a source port, just a mod/fan mission.
I might dig through the obj fix topic later, but oof, it's 77 pages.