6667610fd302e

6667610fd3781
1 Guest is here.
 

6667610fd3aabRitalinConsumer

6667610fd3b12
When map transition occurs, all active psi powers are deactivated.

Is there a mod that prevents this? For example, by detecting all active psi power timers before map transition, then reactivating all previously active psi powers and setting the timers to what they were before the map transition.

According to {ss2_directory}/sq_scripts/allobjs.nut there could a sane way to implement this? 

6667610fd3c8aZylonBane

6667610fd3cd9
Psi buffs reset on map transition because of limitations of the Dark Engine. Dark was originally written for single-map Thief missions. The fact that you can move between maps at all is a huge hack that barely works.

6667610fd3d65RitalinConsumer

6667610fd3dc3
Ok. Thank you for your input.
1 Guest is here.
Caffeine-charged Code. Self-imposed Crunching. No Material Reward/s Foreseen. Now That's Devastating Fanaticism.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6667610fd4729