6667486437b9f

6667486438535
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66674864389f0RitalinConsumer

6667486438a79
When map transition occurs, all active psi powers are deactivated.

Is there a mod that prevents this? For example, by detecting all active psi power timers before map transition, then reactivating all previously active psi powers and setting the timers to what they were before the map transition.

According to {ss2_directory}/sq_scripts/allobjs.nut there could a sane way to implement this? 

6667486438cccZylonBane

6667486438d32
Psi buffs reset on map transition because of limitations of the Dark Engine. Dark was originally written for single-map Thief missions. The fact that you can move between maps at all is a huge hack that barely works.

6667486438debRitalinConsumer

6667486438e4a
Ok. Thank you for your input.
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