665c98ff252de

665c98ff25c61
1 Guest is here.
 

665c98ff263ebTelliamed

665c98ff26466
As I already said in email, all I did was make the font converter. You don't need my permission but you have it anyway.

One question, will you be keeping in "menschveracht"?
« Last Edit: 04. November 2020, 06:01:46 by Telliamed »

665c98ff267faGrosnus

665c98ff2685a
It's only a detail but I would suggest including the high-res spinning Marine/Navy/OSA logos that I recreated a while ago LINK.
They are on the very beginning of the game so they might affect the first impressions.

665c98ff26978pripyatbeast

  • Company: Nightdive Studios
665c98ff269c9
Wow, these are great! I'd be thrilled to add these to the release, thank you!
Acknowledged by: Grosnus
665c98ff26da3
About fan translations: Feel free to use https://www.systemshock.org/index.php?topic=4581.0 (partially included in Kolya's translation bundle , only without SCP adjustments), German subtitles can be uses as a resource as well ofc, but I never tested them thoroughly: https://www.systemshock.org/index.php?topic=8395.0  Beats having no subtitles at all I guess.

665c98ff27531unn_atropos

665c98ff2758a
unn_atropos
SCP: fine by me

@Marvin
translations: Well, the museum I work in is closed and beginning on Friday I can finally, finally, fin🤬ally get my part done.





665c98ff276bfZylonBane

665c98ff27717
FWIW, those spinning logos will be included in the next SHTUP-ND, which should be out.... sooooooon?
Acknowledged by: Grosnus

665c98ff277d2pripyatbeast

  • Company: Nightdive Studios
665c98ff27825
Thank you, unn_atropos! We also recently got permission from Shadowspawn as well as Vaxquis for his Vintage Song Remake v1.0 Mod :)

665c98ff27f8eRoSoDude

665c98ff28002
So far we will be including:

SCP

What will this entail, exactly? SCP extensively uses NewDark features like Squirrel scripting; is that now available in the source port? I'm also curious if it will be the upcoming SCP Beta 5, because Beta 4 has some stuff that needs to be addressed, including some ADaOB leftovers that you'd only know about if you dig around (e.g. grenade damage scaling is utterly broken). I hope all mods are opt-in rather than active by default as well.

665c98ff2814dZylonBane

665c98ff281a4
Yeah, I raised an eyebrow at SCP. That uses a lot of NewDark's new toys. Not just Squirrel scripting, but the new terrain texture mapping mode, higher side limits on cylinders, added object blend modes and sorting options, soft-shadowed lightmap generation, the enhanced particle system, material animations, the new detail attachment feature, animated dynamic lighting, pendulum tweqs, and probably a dozen other things that I don't even know are new because I barely touched DromEd before NewDark.

It would probably be possible to get, like, 75% of SCP if you stripped it back to OldDark-level compatibility, but man, it would be a lot of work.
Acknowledged by 2 members: Nameless Voice, RoSoDude
665c98ff283aa
Stephen, it's great to see you involving the SS2 fan community in this project (how I wish the Thief 2014 developers had involved Thief fans...), and I was wondering will SS2EE appear on the PS4? As a primarily console gamer, I was very disappointed that Blood Fresh Supply, Turok 1 and 2, etc, didn't appear on the PS4, and I'd love to pay SS2EE and your upcoming System Shock on console. I'm holding off buying a new generation console for a few months (partly because that way I hope to avoid any hardware faults in the first months' batches, and also because of job uncertainty due to Covid 19), so PS4 versions of SS1 and SS2 would be extremely welcome. Also ports of your older games, if that ever happens.

665c98ff28687sarge945

665c98ff286da
Please also include the Quest Note Notifier and SS2 Hud Logs mods as well. Although these mods have a few limitations (like showing a HUD icon for the chemical manifest logs, and autoplaying logs over emails), so if you have actual engine level access, it might make more sense as an actual properly implemented QoL feature, since basically every modern game has these conveniences. For example, if this was done properly at the engine level, it would probably be very easy to "queue" up logs until after the previous email/log finishes, similar to how transmissions work in Deus Ex.
« Last Edit: 14. November 2020, 12:32:27 by sarge945 »

665c98ff287bdZylonBane

665c98ff2880d
First, he already said they'd like to include the quest notifier. Second, the HUD Logs mod handling chemical manifests and autoplaying logs are not "limitations", they're working as designed. Blame yourself for installing the autoplay logs version of the mod and then picking up logs while emails are playing.

665c98ff288acunn_atropos

665c98ff28912
Did not see it in this thread, but I assume that Fan Missions will be supported (or be included) in this Enhanced Edition?

665c98ff28a26voodoo47

665c98ff28a74
all oldDark content will be supported, NewDark compatibility is tbd. I mean, squirrel support is nice and all, but no idea how KEX is going to handle 32bit relit levels.

665c98ff28d88hemebond

665c98ff28deb
Is it so difficult to set it in the config file?
Yes. Would also be great if HUD scaling could be done via the menu.

665c98ff290a9pripyatbeast

  • Company: Nightdive Studios
665c98ff290e3
and I was wondering will SS2EE appear on the PS4? As a primarily console gamer, I was very disappointed that Blood Fresh Supply, Turok 1 and 2, etc, didn't appear on the PS4, and I'd love to pay SS2EE and your upcoming System Shock on console.

After we ported Doom64 to PS4 we became much more familiar with the console. Expect to see more Nightdive releases on the platform soon. I'd love to release Blood on console but unfortunately that is up to Atari.

I haven't officially announced it yet, but we are planning to release SS2EE on all platforms. We just hit internal testing phase of development. I can't wait to share more  :headshot:
Acknowledged by: icemann

665c98ff2919dvoodoo47

665c98ff291ec
making the inventory work on a console in any kind of sane manner is going to be a nightmare, I'd imagine.

665c98ff29511icemann

665c98ff2956f
I haven't officially announced it yet, but we are planning to release SS2EE on all platforms.

{alt}


Awesome news. That I look forward to seeing. SS2 finally getting the console love it nearly achieved (with the dreamcast port). Hope it does well.

665c98ff29638voodoo47

665c98ff29688
how about (re)porting to Dreamcast, so we can play it on a pc using an emulator?
665c98ff29a1e
After we ported Doom64 to PS4 we became much more familiar with the console. Expect to see more Nightdive releases on the platform soon. I'd love to release Blood on console but unfortunately that is up to Atari.

I haven't officially announced it yet, but we are planning to release SS2EE on all platforms. We just hit internal testing phase of development. I can't wait to share more  :headshot:

That is brilliant news! I'll definitely be buying it on the PS4, and also your remaster of the first game, if it's still heaed for consoles too.

I have Doom64 on the PS4 (I got it with Doom: Eternal), but I didn't know that NDS had made the port. I've not played it yet. I played it endlessly on the N64, and I am looking forward to revisiting it, and it's especially good that you brought the game to a larger audience, as it's such a fantastic game but so many hardcore gamers never got to play it back in the day since it was N64 only.

Thanks for replying.

665c98ff29b6cZylonBane

665c98ff29bcd
I was just thinking, adding developer commentary nodes to SS2EE would be a nice selling point. Technically it would be trivial  to drop in objects that play some audio when frobbed. The hard part would be roping the original devs into coming up with meaningful commentary to include.

665c98ff29dacvoodoo47

665c98ff29dfb
ah, I knew I was forgetting something as far as SS2EE mods are concerned - SS2 Obj Shrink. quite a few SS2 objects are ridiculously oversized, and once you know you can't unsee it.

no need for this if we manage to get SCP going.

665c98ff29e90icemann

665c98ff29edd
From memory, Christine's FMs (or the most up to date versions do) use it.

Your name:
This box must be left blank:

How can you challenge a perfect, _____ machine? (Fill in the missing word):
1 Guest is here.
Those who believe in telekinetics, raise my hand.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
665c98ff2d6f8