66659309ce393

66659309cea69
2 Guests are here.
 

66659309cf0f2Telliamed

66659309cf16f
As I already said in email, all I did was make the font converter. You don't need my permission but you have it anyway.

One question, will you be keeping in "menschveracht"?
« Last Edit: 04. November 2020, 06:01:46 by Telliamed »

66659309cf43eGrosnus

66659309cf4ab
It's only a detail but I would suggest including the high-res spinning Marine/Navy/OSA logos that I recreated a while ago LINK.
They are on the very beginning of the game so they might affect the first impressions.

66659309cf5c3pripyatbeast

  • Company: Nightdive Studios
66659309cf614
Wow, these are great! I'd be thrilled to add these to the release, thank you!
Acknowledged by: Grosnus
66659309cf903
About fan translations: Feel free to use https://www.systemshock.org/index.php?topic=4581.0 (partially included in Kolya's translation bundle , only without SCP adjustments), German subtitles can be uses as a resource as well ofc, but I never tested them thoroughly: https://www.systemshock.org/index.php?topic=8395.0  Beats having no subtitles at all I guess.

66659309cff8cunn_atropos

66659309cffe3
unn_atropos
SCP: fine by me

@Marvin
translations: Well, the museum I work in is closed and beginning on Friday I can finally, finally, fin🤬ally get my part done.





66659309d0117ZylonBane

66659309d016d
FWIW, those spinning logos will be included in the next SHTUP-ND, which should be out.... sooooooon?
Acknowledged by: Grosnus

66659309d0212pripyatbeast

  • Company: Nightdive Studios
66659309d0260
Thank you, unn_atropos! We also recently got permission from Shadowspawn as well as Vaxquis for his Vintage Song Remake v1.0 Mod :)

66659309d08beRoSoDude

66659309d0916
So far we will be including:

SCP

What will this entail, exactly? SCP extensively uses NewDark features like Squirrel scripting; is that now available in the source port? I'm also curious if it will be the upcoming SCP Beta 5, because Beta 4 has some stuff that needs to be addressed, including some ADaOB leftovers that you'd only know about if you dig around (e.g. grenade damage scaling is utterly broken). I hope all mods are opt-in rather than active by default as well.

66659309d0a3fZylonBane

66659309d0a91
Yeah, I raised an eyebrow at SCP. That uses a lot of NewDark's new toys. Not just Squirrel scripting, but the new terrain texture mapping mode, higher side limits on cylinders, added object blend modes and sorting options, soft-shadowed lightmap generation, the enhanced particle system, material animations, the new detail attachment feature, animated dynamic lighting, pendulum tweqs, and probably a dozen other things that I don't even know are new because I barely touched DromEd before NewDark.

It would probably be possible to get, like, 75% of SCP if you stripped it back to OldDark-level compatibility, but man, it would be a lot of work.
Acknowledged by 2 members: Nameless Voice, RoSoDude
66659309d0c54
Stephen, it's great to see you involving the SS2 fan community in this project (how I wish the Thief 2014 developers had involved Thief fans...), and I was wondering will SS2EE appear on the PS4? As a primarily console gamer, I was very disappointed that Blood Fresh Supply, Turok 1 and 2, etc, didn't appear on the PS4, and I'd love to pay SS2EE and your upcoming System Shock on console. I'm holding off buying a new generation console for a few months (partly because that way I hope to avoid any hardware faults in the first months' batches, and also because of job uncertainty due to Covid 19), so PS4 versions of SS1 and SS2 would be extremely welcome. Also ports of your older games, if that ever happens.

66659309d0edcsarge945

66659309d0f32
Please also include the Quest Note Notifier and SS2 Hud Logs mods as well. Although these mods have a few limitations (like showing a HUD icon for the chemical manifest logs, and autoplaying logs over emails), so if you have actual engine level access, it might make more sense as an actual properly implemented QoL feature, since basically every modern game has these conveniences. For example, if this was done properly at the engine level, it would probably be very easy to "queue" up logs until after the previous email/log finishes, similar to how transmissions work in Deus Ex.
« Last Edit: 14. November 2020, 12:32:27 by sarge945 »

66659309d1002ZylonBane

66659309d105f
First, he already said they'd like to include the quest notifier. Second, the HUD Logs mod handling chemical manifests and autoplaying logs are not "limitations", they're working as designed. Blame yourself for installing the autoplay logs version of the mod and then picking up logs while emails are playing.

66659309d10fcunn_atropos

66659309d1167
Did not see it in this thread, but I assume that Fan Missions will be supported (or be included) in this Enhanced Edition?

66659309d126fvoodoo47

66659309d12bc
all oldDark content will be supported, NewDark compatibility is tbd. I mean, squirrel support is nice and all, but no idea how KEX is going to handle 32bit relit levels.

66659309d150ehemebond

66659309d1566
Is it so difficult to set it in the config file?
Yes. Would also be great if HUD scaling could be done via the menu.

66659309d1800pripyatbeast

  • Company: Nightdive Studios
66659309d185d
and I was wondering will SS2EE appear on the PS4? As a primarily console gamer, I was very disappointed that Blood Fresh Supply, Turok 1 and 2, etc, didn't appear on the PS4, and I'd love to pay SS2EE and your upcoming System Shock on console.

After we ported Doom64 to PS4 we became much more familiar with the console. Expect to see more Nightdive releases on the platform soon. I'd love to release Blood on console but unfortunately that is up to Atari.

I haven't officially announced it yet, but we are planning to release SS2EE on all platforms. We just hit internal testing phase of development. I can't wait to share more  :headshot:
Acknowledged by: icemann

66659309d1932voodoo47

66659309d1983
making the inventory work on a console in any kind of sane manner is going to be a nightmare, I'd imagine.

66659309d1c70icemann

66659309d1cca
I haven't officially announced it yet, but we are planning to release SS2EE on all platforms.

{alt}


Awesome news. That I look forward to seeing. SS2 finally getting the console love it nearly achieved (with the dreamcast port). Hope it does well.

66659309d1d6bvoodoo47

66659309d1dbb
how about (re)porting to Dreamcast, so we can play it on a pc using an emulator?
66659309d2165
After we ported Doom64 to PS4 we became much more familiar with the console. Expect to see more Nightdive releases on the platform soon. I'd love to release Blood on console but unfortunately that is up to Atari.

I haven't officially announced it yet, but we are planning to release SS2EE on all platforms. We just hit internal testing phase of development. I can't wait to share more  :headshot:

That is brilliant news! I'll definitely be buying it on the PS4, and also your remaster of the first game, if it's still heaed for consoles too.

I have Doom64 on the PS4 (I got it with Doom: Eternal), but I didn't know that NDS had made the port. I've not played it yet. I played it endlessly on the N64, and I am looking forward to revisiting it, and it's especially good that you brought the game to a larger audience, as it's such a fantastic game but so many hardcore gamers never got to play it back in the day since it was N64 only.

Thanks for replying.

66659309d2242ZylonBane

66659309d22eb
I was just thinking, adding developer commentary nodes to SS2EE would be a nice selling point. Technically it would be trivial  to drop in objects that play some audio when frobbed. The hard part would be roping the original devs into coming up with meaningful commentary to include.

66659309d2536voodoo47

66659309d258e
ah, I knew I was forgetting something as far as SS2EE mods are concerned - SS2 Obj Shrink. quite a few SS2 objects are ridiculously oversized, and once you know you can't unsee it.

no need for this if we manage to get SCP going.

66659309d263bicemann

66659309d2689
From memory, Christine's FMs (or the most up to date versions do) use it.

Your name:
This box must be left blank:

Who's your favourite artificial intelligence:
2 Guests are here.
All of the information shared by you is useful for me and You did such a great job.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
66659309d37fc