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Topic: Invisible shotguns - load order problem? Read 728 times  

665c7248ded33TucoPacifico1980

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Hello, after a drive failure I modded SS2 again and used up-to-date versions where applicable.
Now I see hybrids' shotguns are invisible.
Can someone maybe see where the problem lies?


Thanks in advance, cheers.

665c7248def73voodoo47

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mid game mod activation, this is not recommended for mods that change functionality. open the console by pressing shift+; and type in summon_obj og-shotgun to confirm whether the new spawn has a proper shotgun. if it does, then you are good to go. if it's something else, share a save.

I think I can fix this though, making a sidenote right now.
« Last Edit: 17. January 2021, 22:23:30 by voodoo47 »

665c7248df32bTucoPacifico1980

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voodoo47
Thank you very much for helping. You mentioned mid-game mod activation. I used a save from back in 2018 when this happened, did not try with a fresh game. Wanted to continue my old adventure.
I will do the console spawn now to check.

665c7248df523voodoo47

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yeah, using older saves is also not too recommended, minor issues may ensue.

also hires space placement not ideal if you want to actually use it (right now, SHTUP will override if memory serves. remember the SCP/obj fixes/SHTUP at the bottom rule).

665c7248df864TucoPacifico1980

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voodoo47
Thanks for the tips regarding high res space.
I spawned a new hybrid as you described and it has a shotgun. Is there a fix possible for this save?

665c7248df971voodoo47

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yeah, just make the guy with the invisible shotgun dead and continue. he won't tell anyone.
Acknowledged by: TucoPacifico1980

665c7248dfbd8TucoPacifico1980

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voodoo47But I am playing pacifist. No, just kidding. Really appreciate your kind assistance. Thanks!
Acknowledged by: voodoo47
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Nichts verachteten er und seine Jünger so sehr wie das Apple-Design und den Apple-Screen, die Maus und jede andere Variante von Benutzerfreundlichkeit – die sie für Symptome einer existenziellen Verweichlichung hielten.
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