665c1b9f331ef

665c1b9f33db4
1 Guest is here.
 

Topic: blue laser ray Read 1178 times  

665c1b9f3432c
Can someone tell me which mod adds "blue laser ray" for laser pistol?

665c1b9f34654
Thanks voodoo47.
I just found out, thant this feature was in SS2 Straylight ADaOB v0.3.0 but is not included in SS2 Community Patch (SCP) Beta 4. Since SS2 TF's Secmod 3 is too big game changer I wonder is there any stand alone mod for this. Tried to use ShockEd myself but its too difficult for me :) If there is no stand alone mod, maybe some good moder could edit shock2.gam from SS2 Community Patch (SCP) Beta 4 and upload.

665c1b9f3484cvoodoo47

665c1b9f34894
it's more complicated than that - doing the laser beam as a standalone mod would be mid-level stuff. I mean, feel free to get into SS2 modding, but it will be a while until you can do this yourself, most likely.

665c1b9f349eatiphares4

665c1b9f34a38
I would like to see a standalone mod of the coherent laserbeam

btw. years ago i saw some screenshot from the alpha with a version of the Apollo H4 Argon-Suspension Laser Pistol without that back & forth pulsing gap/blue shiny force thingy field.
It was like the current version now, but with solid surface on the upper side.. At least the inventory item-icon was like this

I would like to see a mod re-establishing alpha-argon laser pistol as well.. maybe rosodude 🌹 could do something.... : )

665c1b9f34cbdvoodoo47

665c1b9f34d54
yeah, with squirrel scripting, almost anything is posible.
I would like to see a standalone mod of the coherent laserbeam
alright, I'll take a quick look, yanking bits of other mods out and recombining them is kinda my forte.

665c1b9f34e40voodoo47

665c1b9f34e8b
attached, seems to be working, but it was tested for maybe 5 seconds/shots, so use at own risk - if the mod eats your cat or makes your dog explode, well, you know the drill.

needs SS2tool patched SS2 install, works with SCP and vanilla probably, other stuff possibly, load with the manager as any other SS2 mod.
« Last Edit: 01. May 2021, 09:17:56 by voodoo47 »
Acknowledged by 3 members: sarge945, tiphares4, Bratmanntoffel

665c1b9f34f70tiphares4

665c1b9f34fbb
Yeahh... thank you man

much more immersive then, i'm eager to try it out later



fortunately i don't have pets, i've just tried it out; quiete happy now with this mod...
« Last Edit: 01. May 2021, 10:17:00 by tiphares4 »

665c1b9f354a1sarge945

665c1b9f35554
I'm going to give this a try as well. Will get back to you with feedback.

Is this safe to use mid-playthrough? I mean besides the fact that it's not really safe to use at all, of course.

665c1b9f35616voodoo47

665c1b9f35665
the chances of killing your game/save are pretty much zero.

665c1b9f35775sarge945

665c1b9f357d3
Okay, just did a VERY QUICK test on an existing save, and yeah, it seems to be working just fine. I haven't tested thoroughly, but even with a pretty highly modified game (using SS2-RSD and a bunch of other mods), no issues so far!

Any chance we can get some of the other SECMOD effects as a standalone mod along with this? Namely the effects from the rechargers, alternate wrench attack anims, the sparks when inserting a power cell, bloody wrench, etc

SECMOD adds a lot of nice graphical stuff, and it's always annoyed me that I couldn't ever have access to those without also having to use secmod and missing out on a lot of compatibility with other stuff.

665c1b9f358afvoodoo47

665c1b9f358fe
technically yes, but realistically not worth the effort - most of the cool stuff has already been imported into SCP, and creating a dozen of minimods that could potentially mess up other mods just for the sake of the vanilla game doesn't seem like a good idea.

consider this an exception - it was an interesting thing that kind of got lost when ADaoB has been deprecated, and it was easy to yank it out, so I did it.

665c1b9f35c53sarge945

665c1b9f35cbb
technically yes, but realistically not worth the effort - most of the cool stuff has already been imported into SCP, and creating a dozen of minimods that could potentially mess up other mods just for the sake of the vanilla game doesn't seem like a good idea.

consider this an exception - it was an interesting thing that kind of got lost when ADaoB has been deprecated, and it was easy to yank it out, so I did it.

Well I was thinking more a single "secmod effects for vanilla/scp" mod, but it's okay I guess. I understand.

I can live without the weird blue particles when recharging and the power receptacle sparks. Not everyone likes the recharge effect, which is fine, Although I'm pretty sure the power receptacle sparks aren't in scp4, and they are pretty subtle so I think most people would approve of them.

665c1b9f35fc2voodoo47

665c1b9f36023
power receptacle sparks aren't in scp4
they are. as mentioned, most cool effects from Secmod have already been imported into SCP.

665c1b9f360casarge945

665c1b9f36114
I wonder how I didn't notice this before? I guess I need some better glasses
1 Guest is here.
"We have cheap plastic, and YOU have an obsession!"
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
665c1b9f394e4