You can read and reply to posts and download all mods without registering.
We're an independent and non-profit fan-site. Find out more about us here.
I remember when the horror genre was a good place to explore new mechanics and find ever more oppressive gameplay systems to keep the player on edge. Things like light management in Amnesia come to mind. Those were great. Both System Shock and Tresspasser should be praised for using more oppressive game systems and forcing the player to engage with the world more to be successful, even if one of those was far more successful in the end than the other.It's a real shame that horror games in the last decade or so have degenerated down into glorified walking simulators, usually with next to no gameplay to speak of. The absolute worst of them usually have no actual gameplay at all, you just walk through a haunted theme park house and then come out the other side. Games like Outlast started this trend. Sure, in many modern horror games you can die, but the gameplay basically boils down to trial-and-error "do the predetermined thing at the predetermined time", with no nuance or player agency to speak of, with the horror being more of a spectacle that you observe.Horror is in desperate need of a revival. This game doesn't look like it's going to be it, though. Maybe the trailer was just set up to look a particular way, but it seems to have the same "stealth around an arena and press switches" gameplay we're used to from so many modern horror games.I will wait for proper, unedited, non-cinematic gameplay before passing judgement, though.