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Topic: SS2 - Things that still need mods for Read 1564 times  

666b758d1d5acXkilljoy98

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I wanted to make of list of items that have yet to have mod made for them

Weapons:

Stasis Field Generator
Mark IV Laser Rapier
Cerebro-Energetic Extension

I might have missed some and maybe some of those have mods somewhere IDK but those are ones IK of that have no mods from what I can tell
« Last Edit: 17. October 2022, 18:00:49 by Xkilljoy98 »

666b758d1d779voodoo47

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AI models and a few weapons, yeah, SS2EE should take care of that. once the new models are available, we should have the permission to mod further/redistribute.
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SFG, crystal shard, viral prolif and annelid launcher are covered in rocketman's alternate weapons pack.

https://www.systemshock.org/index.php?topic=679.0

666b758d1dc06Xkilljoy98

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OName
Ok guess I missed that one, and I suppose that leaves only 3

666b758d1dd81ZylonBane

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What is this thread even about, every weapon in the game has been modded in various ways by multiple mods.

666b758d1de72voodoo47

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Tacticool, the most recommended pack, is not complete, and mixing and matching models from different packs can produce unsatisfactory results.

666b758d1e195Xkilljoy98

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ZylonBane
There are a few that I don't believe have mods or at least aren't mentioned in any stand alone weapon mods

666b758d1e2d8ZylonBane

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What exactly are you using the word "mods" to mean?

And why is it important that any mods be self-contained vs in a larger package?

And why the implicit assertion that every weapon needs to be modded?

666b758d1e53fXkilljoy98

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ZylonBane
1. I wasn’t aware that there were any mods for them

2. Well cause if one wants a fully modded game then some are missing as otherwise in a fully modded game a low poly weapon looks out of place
« Last Edit: 18. October 2022, 04:48:28 by Xkilljoy98 »

666b758d1e838Dark-Star88

  • Company: I freaking wish
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And why the implicit assertion that every weapon needs to be modded?

Without some kind of mod the stasis field generator is a complete waste of cybermodules and ammo so you can play a lethal game of Freeze Tag when what you really need is to KILL the Nasty Things coming at you.

666b758d1e9bfvoodoo47

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ah, so now we are in the mechanics territory all of a sudden. anyway, SFG is fixed in pretty much all the builds of the game (meaning AIs who were inexplicably immune to stasis are not immune anymore), and while still a gimmick weapon, it definitely can help you to get rid of nasty things if used correctly. there is a LP posted somewhere around here where the guy uses it frequently and he is having a pretty good time doing so.

and if still not enough..
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I've completed the game twice using the Stasis field generator as one of the main weapons. It was a lot more usable than the Fusion big badaboom nonsense.

666b758d1ee15ZylonBane

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2. Well cause if one wants a fully modded game then some are missing as otherwise in a fully modded game a low poly weapon looks out of place
Hold up. Are you (incorrectly) using the word "modded" to exclusively mean graphically modded? Because there's about a dozen ways to mod SS2's weapons that don't involve touching the graphics at all.

666b758d1f0f0Xkilljoy98

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ZylonBane
Modded in this context meaning wanting to update the graphics of everything

Also it isn't incorrect as modded can mean a couple of things

666b758d1f3dcsarge945

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SFG, Fusion Canon et al are fixed by RSD and by the stasis trap mod mentioned above.

666b758d1f6e6goonchen guigen

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Xkilljoy98with the laser rapier i think it should be modifiable 1st mod could give it a secondary function that flashes enemies and they do their stun animation the second is damage output make it rechargeable making it most effective at full charge maintenance could be +5 points instead of +10
cerebro-energetic extension nerf it put it in tier one have each psi skill point add to damage output and have it become a more stable/visible looking weapon as in the higher a psi skill the more effective the player can materialize the weapon going from kind of blurry looking to very crisp and sharp looking
the stasis field generator is a whole other animal i say pull it and give us a flame thrower but if it had to stay i think something like where its secondary function creates a wall similar to the psi ability and even that still seems kind of useless

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