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ahh, to be young again.
is generally considered to be as good
he might turn out to be the only SS1 player ever who doesn't dislike the game's portrayal of cyberspace. There must be one person who does...
that'd be not as good.
He'd not be the only one. I don't mind it. If you look at other cyberpunky games around that point in time, the concept of Cyberspace being like stepping into another reality was quite common.I quite prefer it, over the mini-game style of more modern games. The lack of cyberspace sections in SS2 (beyond the training section) was one of its most major negatives for me.
Oh, right. I don't think I've ever seen anyone say anything positive about the cyberspace levels, but it's nice to think that some people might like it.I don't think I would have minded the cyberspace levels in System Shock if they were done in the same way that the System Shock 2 training section did it. In SS2, it was done in the standard first person walking with real gravity type way, whereas in SS1 it was done in the six degrees of movement method like in the game Descent, which is easy to get disorientated and lost in. I've never liked Descent style games, and SS1's cyberspace's levels were even worse (to me) as their lack of background details (due to them being wire-frame) makes it so easy to get lost.