665bc70a2586f

665bc70a2649d
5 Guests are here.
 

Topic: SCP Beta 5 Issue Reporting
Page: « 1 ... 5 [6] 7 8 »
Read 7009 times  

665bc70a26dc7ZylonBane

665bc70a26e33
Assuming that mod works by making keypads unsolvable until their quest conditions are met, it shouldn't matter what the keypads are actually linked to.

665bc70a26f6eNameless Voice

665bc70a26fd0
I'd leave the training one alone, as it re-locking allows the player to try hacking it again.

665bc70a272b6ZylonBane

665bc70a27312
Rarely, but occasionally, I'll see players confused by the fact that in the hack/repair/modify interface, the horizontal and vertical connecting lines are different colors.



It's completely reasonable to assume that different colors mean different things. But here, the different colors mean absolutely nothing. They're just two bitmaps, iface/hrmbarv.pcx for the vertical bar, and iface/hrmbarh.pcx for the horizontal bar. The difference is almost certainly a mistake. I'd guess that Irrational was playing around trying to decide which color they liked best, and accidentally shipped it this way.

So in the interests of making this game, that can be confusing and overwhelming for newbies, be a teeny tiny bit less so, I'd like to make these both the same color.

But which color?

665bc70a27431voodoo47

665bc70a27486
I would leave it be. a bit of confusion is not bad sometimes.

665bc70a2752aZylonBane

665bc70a2757a
Jesus christ what kind of attitude is that towards UX.

665bc70a2787bsarge945

665bc70a278db
The standard highlight colour looks more consistent and in-line with the interface, but the orange stands out more.

I would go with the consistent option.

665bc70a279c1ZylonBane

665bc70a27a1b
The color they picked for ICE nodes is also kind of... not good, IMHO. The manual says they're red, but they're actually brown (#703E09). Orange when brightened. Cant' just make them pure red though, because red on green is a recipe for eye strain.

665bc70a27abcsarge945

Acknowledged by 2 members: Nameless Voice, Chandlermaki

665bc70a27bffZylonBane

665bc70a27c51
Since monkeys kill themselves SO MUCH with their own shots, I wonder if it would be too much to give them some resistance to their own shots. E.g. give red monkeys resistance to incendiary damage, and blue monkeys resistance to cold damage.

665bc70a28254sarge945

665bc70a282d1
Since monkeys kill themselves SO MUCH with their own shots, I wonder if it would be too much to give them some resistance to their own shots. E.g. give red monkeys resistance to incendiary damage, and blue monkeys resistance to cold damage.

This would be a nerf to cryo/pyro users, would it not?

What if they did a duplicate damage type that everything else had the same resistances to as normal, but they had 100% resistance.



"Backdoor Access Utilised"

*cheesy music starts playing*

665bc70a283c9voodoo47

665bc70a28425
I find the little bastards blowing themselves up sometimes quite enjoyable. would leave it be.
« Last Edit: 16. April 2024, 09:21:13 by voodoo47 »
Acknowledged by: RoSoDude
665bc70a28893
Rarely, but occasionally, I'll see players confused by the fact that in the hack/repair/modify interface, the horizontal and vertical connecting lines are different colors.

I don't think I ever even noticed the difference in colours (I have never been observant - and I wanted to be a detective, when I was a kid...). But I think that orange looks more striking, as in it doesn't look so much like part of the interface, so it could be said to underline the illegal (illegal as in not usual with the interface, because it's a sign of the interface being hacked) action being performed.

665bc70a2899evoodoo47

665bc70a289f7
at one point I was thinking this may be hinting your chances of successfully turning another node, but no, this really is just that horizontal lines are green, and vertical are orange-ish.

still think this does not need a-changing.


the fact the training voice says ice nodes are RED even though they are oh so obviously not annoys me more (but would still leave it alone, probably).

665bc70a28b0eZylonBane

665bc70a28b61
Just noticed a fun little bug that got faithfully translated over to the Squirrel version of the ecology script: If you're spotted by a camera, then run around getting spotted by other cameras during the security alert, when the alert ends only the camera that initiated the alert will be reset. All the other cameras will be stuck in high alert mode for... a while.

665bc70a28d66ZylonBane

665bc70a28dcb
Also, not really a bug, but in misc.str there's a string definition, InvFull:"No room in inventory." But it's never used. If you try to pick up something with a full inventory it still displays "Whatever picked up.", followed immediately by Betty saying "Item dropped."

665bc70a28e72voodoo47

665bc70a28ec4
let me guess, squirrel it up so it would say No room in inventory instead?

665bc70a28f5bZylonBane

665bc70a28fb6
Item pickup is an engine-level function.
Acknowledged by: voodoo47

665bc70a2905aNameless Voice

665bc70a290ab
Plus, I suspect people would miss that "Items dropped" prompt.

665bc70a291c4ZylonBane

665bc70a2921b
That's actually handled by a different subsystem. The frob-handling module displays "...picked up", then calls the add-to-inventory function in the inventory handler, which spits it back out into the world if there's no room.

I suppose the picked-up message is more informative than the no-room message, since it tells you what you tried to pick up.

665bc70a29356ZylonBane

665bc70a293af
Now possible to mod in background music for the Body of the Many, should you choose to do so.
https://www.youtube.com/watch?v=Bp8weHk0eNU
Who among you can come up with an actually appropriate track for such a setting?
Acknowledged by: Chandlermaki

665bc70a29659ZylonBane

665bc70a296ae
Fun Fact: Soma Drain will kill eggs, but won't give you any HP from them. This is because it works by sending two signals to the target: "subtract target HP", then "add player HP". But when eggs die, the egg object is deleted, so nothing exists to receive the second signal. Oops.

Your name:
This box must be left blank:

Look at you, hacker: a pathetic creature of meat and ____!  (Fill in the missing word):
5 Guests are here.
“That’s really not for me to talk about; I think that’s more a matter for law enforcement,” Mr. Quist said.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
665bc70a2a736