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Topic: SCP Beta 5/6 Issue Reporting
Page: « 1 ... 5 [6] 7 ... 10 »
Read 12008 times  

66edf60c36754ZylonBane

Re: SCP Beta 5 Issue Reporting
66edf60c367ba
Assuming that mod works by making keypads unsolvable until their quest conditions are met, it shouldn't matter what the keypads are actually linked to.

66edf60c368d6Nameless Voice

Re: SCP Beta 5 Issue Reporting
66edf60c3694b
I'd leave the training one alone, as it re-locking allows the player to try hacking it again.

66edf60c369d7ZylonBane

Re: SCP Beta 5 Issue Reporting
66edf60c36a21
But of course.

66edf60c36b9eZylonBane

Re: SCP Beta 5 Issue Reporting
66edf60c36bec
Rarely, but occasionally, I'll see players confused by the fact that in the hack/repair/modify interface, the horizontal and vertical connecting lines are different colors.



It's completely reasonable to assume that different colors mean different things. But here, the different colors mean absolutely nothing. They're just two bitmaps, iface/hrmbarv.pcx for the vertical bar, and iface/hrmbarh.pcx for the horizontal bar. The difference is almost certainly a mistake. I'd guess that Irrational was playing around trying to decide which color they liked best, and accidentally shipped it this way.

So in the interests of making this game, that can be confusing and overwhelming for newbies, be a teeny tiny bit less so, I'd like to make these both the same color.

But which color?

66edf60c36ce0voodoo47

Re: SCP Beta 5 Issue Reporting
66edf60c36d2b
I would leave it be. a bit of confusion is not bad sometimes.

66edf60c36db3ZylonBane

Re: SCP Beta 5 Issue Reporting
66edf60c36e01
Jesus christ what kind of attitude is that towards UX.

66edf60c3703esarge945

Re: SCP Beta 5 Issue Reporting
66edf60c37093
The standard highlight colour looks more consistent and in-line with the interface, but the orange stands out more.

I would go with the consistent option.

66edf60c3714fZylonBane

Re: SCP Beta 5 Issue Reporting
66edf60c371b0
The color they picked for ICE nodes is also kind of... not good, IMHO. The manual says they're red, but they're actually brown (#703E09). Orange when brightened. Cant' just make them pure red though, because red on green is a recipe for eye strain.

66edf60c37238sarge945

Re: SCP Beta 5 Issue Reporting
66edf60c37283
I've always seen them as dark red
Acknowledged by 2 members: Nameless Voice, Chandlermaki

66edf60c3732cZylonBane

Re: SCP Beta 5 Issue Reporting
66edf60c37383
Since monkeys kill themselves SO MUCH with their own shots, I wonder if it would be too much to give them some resistance to their own shots. E.g. give red monkeys resistance to incendiary damage, and blue monkeys resistance to cold damage.

66edf60c377ecsarge945

Re: SCP Beta 5 Issue Reporting
66edf60c3785c
Since monkeys kill themselves SO MUCH with their own shots, I wonder if it would be too much to give them some resistance to their own shots. E.g. give red monkeys resistance to incendiary damage, and blue monkeys resistance to cold damage.

This would be a nerf to cryo/pyro users, would it not?

What if they did a duplicate damage type that everything else had the same resistances to as normal, but they had 100% resistance.



"Backdoor Access Utilised"

*cheesy music starts playing*

66edf60c378ffvoodoo47

Re: SCP Beta 5 Issue Reporting
66edf60c3794c
I find the little bastards blowing themselves up sometimes quite enjoyable. would leave it be.
« Last Edit: 16. April 2024, 09:21:13 by voodoo47 »
Acknowledged by: RoSoDude
Re: SCP Beta 5 Issue Reporting
66edf60c37ce6
Rarely, but occasionally, I'll see players confused by the fact that in the hack/repair/modify interface, the horizontal and vertical connecting lines are different colors.

I don't think I ever even noticed the difference in colours (I have never been observant - and I wanted to be a detective, when I was a kid...). But I think that orange looks more striking, as in it doesn't look so much like part of the interface, so it could be said to underline the illegal (illegal as in not usual with the interface, because it's a sign of the interface being hacked) action being performed.

66edf60c37db8voodoo47

Re: SCP Beta 5 Issue Reporting
66edf60c37e14
at one point I was thinking this may be hinting your chances of successfully turning another node, but no, this really is just that horizontal lines are green, and vertical are orange-ish.

still think this does not need a-changing.


the fact the training voice says ice nodes are RED even though they are oh so obviously not annoys me more (but would still leave it alone, probably).

66edf60c37ed6ZylonBane

Re: SCP Beta 5 Issue Reporting
66edf60c37f25
Just noticed a fun little bug that got faithfully translated over to the Squirrel version of the ecology script: If you're spotted by a camera, then run around getting spotted by other cameras during the security alert, when the alert ends only the camera that initiated the alert will be reset. All the other cameras will be stuck in high alert mode for... a while.

66edf60c37fa5voodoo47

Re: SCP Beta 5 Issue Reporting
66edf60c37fef
yeah, that rings a bell.

66edf60c380c2ZylonBane

Re: SCP Beta 5 Issue Reporting
66edf60c38120
Also, not really a bug, but in misc.str there's a string definition, InvFull:"No room in inventory." But it's never used. If you try to pick up something with a full inventory it still displays "Whatever picked up.", followed immediately by Betty saying "Item dropped."

66edf60c381a9voodoo47

Re: SCP Beta 5 Issue Reporting
66edf60c381f3
let me guess, squirrel it up so it would say No room in inventory instead?

66edf60c3827dZylonBane

Re: SCP Beta 5 Issue Reporting
66edf60c382c7
Item pickup is an engine-level function.
Acknowledged by: voodoo47

66edf60c3834bNameless Voice

Re: SCP Beta 5 Issue Reporting
66edf60c383a6
Plus, I suspect people would miss that "Items dropped" prompt.

66edf60c3847bZylonBane

Re: SCP Beta 5 Issue Reporting
66edf60c384c9
That's actually handled by a different subsystem. The frob-handling module displays "...picked up", then calls the add-to-inventory function in the inventory handler, which spits it back out into the world if there's no room.

I suppose the picked-up message is more informative than the no-room message, since it tells you what you tried to pick up.

66edf60c385a0ZylonBane

Re: SCP Beta 5 Issue Reporting
66edf60c385fe
Now possible to mod in background music for the Body of the Many, should you choose to do so.
https://www.youtube.com/watch?v=Bp8weHk0eNU
Who among you can come up with an actually appropriate track for such a setting?
Acknowledged by: Chandlermaki

66edf60c38845ZylonBane

Re: SCP Beta 5 Issue Reporting
66edf60c38893
Fun Fact: Soma Drain will kill eggs, but won't give you any HP from them. This is because it works by sending two signals to the target: "subtract target HP", then "add player HP". But when eggs die, the egg object is deleted, so nothing exists to receive the second signal. Oops.

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