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Topic: SCP Beta 5/6/7 Issue Reporting
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68744f28e6ef6ZylonBane

Re: SCP Beta 5/6 Issue Reporting
68744f28e6f5a
Well then, the warning is correct. By installing a 17-year-old mod that replaces earth.mis, you started your game with not-SCP. It's a good thing we added that check, because lord only knows how screwed up your game would have become.

68744f28e7075vladdrak

Re: SCP Beta 5/6 Issue Reporting
68744f28e70dc
So I can see how one might think that there could be a distinct possibility that you are not 100% wrong right there.  :thinking:

68744f28e71efvoodoo47

Re: SCP Beta 5/6 Issue Reporting
68744f28e723c
it's not the 17 years, it's just that mods that replace maps are not compatible with SCP, as simple as that.

68744f28e731dZylonBane

Re: SCP Beta 5/6 Issue Reporting
68744f28e7368
It kind of is, because any mod that ancient was created without any awareness of SCP, NewDark, Dark Mod Manager, or current modding best practices. Truly a mod from the stone age.

It would be an interesting project to recreate the level selector in a modern, compatible way. Probably the best approach would be to teleport the player to a custom map with all the selector stuff instead of embedding it into earth.mis. Would still need to provide separate versions for SCP and SecMod since they use custom gamesyses and player scripts.

68744f28e7438ZylonBane

Re: SCP Beta 5/6 Issue Reporting
68744f28e7484
Added a sound to trainers and OS upgrade stations opening. I can't decide if it sounds too low-tech compared to the other sound effects.

https://www.youtube.com/watch?v=7bWQQxNj8MM

68744f28e7735Chandlermaki

Re: SCP Beta 5/6 Issue Reporting
68744f28e7785
Added a sound to trainers and OS upgrade stations opening. I can't decide if it sounds too low-tech compared to the other sound effects.

https://www.youtube.com/watch?v=7bWQQxNj8MM

Sounds great to me!
Re: SCP Beta 5/6 Issue Reporting
68744f28e78c7
I like it.

68744f28e79d9JhonnyG

Re: SCP Beta 5/6 Issue Reporting
68744f28e7a26
It happened again with that red assassin 436. This time I got a screenshot and a save.

[red436.zip expired]

68744f28e7ab7ZylonBane

Re: SCP Beta 5/6 Issue Reporting
68744f28e7b03
It's ashamed of how ugly its character model is.
Acknowledged by 4 members: Nameless Voice, Chandlermaki, tiphares4, JhonnyG

68744f28e7cf6sarge945

Re: SCP Beta 5/6 Issue Reporting
68744f28e7d44
Odd, normally when a character spawns inside the floor, their model is "bumped up" to normal ground level.

I learned this while making the randomiser.

If it's not doing it here, then there's something very wrong

68744f28e7ddfZylonBane

Re: SCP Beta 5/6 Issue Reporting
68744f28e7e2a
That's a red assassin though, so it's not a spawn. That one in particular is actually placed in mid-air.

68744f28e7ebeZylonBane

Re: SCP Beta 5/6 Issue Reporting
68744f28e7f08
Anyone else think the ambient rumble sound in Hydroponics A (hydro1.mis) near the environmental regulator is a bit too loud?
Re: SCP Beta 5/6 Issue Reporting
68744f28e808b
I've uploaded a save file with two issues to report.

-Crashed at the loading screen after first run of BOTM, requiring me to start over from the chapter's beginning.
-"Cyberspace" remix played for the entirety of "Where Am I" instead of just the final boss arena

I only have SS2Tool and SCP Beta 6 installed.

68744f28e819dZylonBane

Re: SCP Beta 5/6 Issue Reporting
68744f28e81ea
Well, I can confirm that music is indeed playing in that save. Unfortunately there's no way to determine WHY it's playing, since the state of the song engine isn't exposed in the editor.

There's only one song trigger in the entire level, and it's in final boss room, so this is a mystery.

Do you have any saves from the Body of the Many level?
Re: SCP Beta 5/6 Issue Reporting
68744f28e82cd
Sorry about that. Yes, I have a BOTM save file and I've just made sure this one also plays the music.
« Last Edit: 19. February 2025, 20:11:10 by Brig »

68744f28e8356ZylonBane

Re: SCP Beta 5/6 Issue Reporting
68744f28e83a2
That's another Where Am I? save.
Re: SCP Beta 5/6 Issue Reporting
68744f28e84f9
Good lord, that should've been overridden. I have no idea how that happened.

I am so sorry about this, I don't even know what to say. I've deleted every other save I've had, copy pasted my save0 into a new save slot, and ran it twice to make sure it loads as a BOTM save. And I've also made sure the error I initially reported is still occurring.

I am so sorry about this again.
[save_1.zip expired]

68744f28e858cZylonBane

Re: SCP Beta 5/6 Issue Reporting
68744f28e85e3
We've figured out what the problem is. It will be fixed in Beta 7.
Re: SCP Beta 5/6 Issue Reporting
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Thank you so much!

68744f28e88f9sarge945

Re: SCP Beta 5/6 Issue Reporting
68744f28e899f
We've figured out what the problem is. It will be fixed in Beta 7.

Was it solar flares?

68744f28e8a3evoodoo47

Re: SCP Beta 5/6 Issue Reporting
68744f28e8a8f
no, just Dark being Dark.

68744f28e8bfbZylonBane

Re: SCP Beta 5/6 Issue Reporting
68744f28e8c52
It was an unanticipated interaction with hooks being placed in BotM for modders to add background music. Turns out that if you transition to a new level without explicitly shutting off any currently playing (or just triggered to play) music, Dark will immediately start playing the next level's music.

Anyway, on a different topic...

It's always bugged me that when you destroy the Med/Sci wall consoles, it leaves behind absolutely blank wall, as if the console was never there. To address this, I've come up with a way to spawn a decal on the wall behind consoles when they're destroyed.

https://www.youtube.com/watch?v=dZZ8Fvwn_gQ

The problem is that to do this properly would require unique artwork. What should the wall behind these things look like? Some sort of mounting bracket? Any artistic types out there have any ideas? @eldrone?

68744f28e8ce4voodoo47

Re: SCP Beta 5/6 Issue Reporting
68744f28e8d37
yes, I would say mounting bracket/port.

68744f28e8dc5ZylonBane

Re: SCP Beta 5/6 Issue Reporting
68744f28e8e15
I'll start a collection to hire Robb Waters.

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