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Topic: SCP Beta 5/6 Issue Reporting
Page: « 1 ... 14 [15]
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67aba1f59d9f3ZylonBane

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Well then, the warning is correct. By installing a 17-year-old mod that replaces earth.mis, you started your game with not-SCP. It's a good thing we added that check, because lord only knows how screwed up your game would have become.

67aba1f59db5dvladdrak

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So I can see how one might think that there could be a distinct possibility that you are not 100% wrong right there.  :thinking:

67aba1f59dcbcvoodoo47

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it's not the 17 years, it's just that mods that replace maps are not compatible with SCP, as simple as that.

67aba1f59de5bZylonBane

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It kind of is, because any mod that ancient was created without any awareness of SCP, NewDark, Dark Mod Manager, or current modding best practices. Truly a mod from the stone age.

It would be an interesting project to recreate the level selector in a modern, compatible way. Probably the best approach would be to teleport the player to a custom map with all the selector stuff instead of embedding it into earth.mis. Would still need to provide separate versions for SCP and SecMod since they use custom gamesyses and player scripts.

67aba1f59df8aZylonBane

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Added a sound to trainers and OS upgrade stations opening. I can't decide if it sounds too low-tech compared to the other sound effects.

https://www.youtube.com/watch?v=7bWQQxNj8MM

67aba1f59e2d8Chandlermaki

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Added a sound to trainers and OS upgrade stations opening. I can't decide if it sounds too low-tech compared to the other sound effects.

https://www.youtube.com/watch?v=7bWQQxNj8MM

Sounds great to me!

67aba1f59e5a8JhonnyG

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It happened again with that red assassin 436. This time I got a screenshot and a save.

[red436.zip expired]

67aba1f59e688ZylonBane

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It's ashamed of how ugly its character model is.
Acknowledged by 4 members: Nameless Voice, Chandlermaki, tiphares4, JhonnyG

67aba1f59e91dsarge945

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Odd, normally when a character spawns inside the floor, their model is "bumped up" to normal ground level.

I learned this while making the randomiser.

If it's not doing it here, then there's something very wrong

67aba1f59ea12ZylonBane

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That's a red assassin though, so it's not a spawn. That one in particular is actually placed in mid-air.

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