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Topic: SCP Beta 5/6/7 Issue Reporting
Page: « 1 ... 14 [15] 16 17 »
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6874508f76119ZylonBane

Re: SCP Beta 5/6 Issue Reporting
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Well then, the warning is correct. By installing a 17-year-old mod that replaces earth.mis, you started your game with not-SCP. It's a good thing we added that check, because lord only knows how screwed up your game would have become.

6874508f76301vladdrak

Re: SCP Beta 5/6 Issue Reporting
6874508f7638d
So I can see how one might think that there could be a distinct possibility that you are not 100% wrong right there.  :thinking:

6874508f764acvoodoo47

Re: SCP Beta 5/6 Issue Reporting
6874508f764fa
it's not the 17 years, it's just that mods that replace maps are not compatible with SCP, as simple as that.

6874508f765dfZylonBane

Re: SCP Beta 5/6 Issue Reporting
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It kind of is, because any mod that ancient was created without any awareness of SCP, NewDark, Dark Mod Manager, or current modding best practices. Truly a mod from the stone age.

It would be an interesting project to recreate the level selector in a modern, compatible way. Probably the best approach would be to teleport the player to a custom map with all the selector stuff instead of embedding it into earth.mis. Would still need to provide separate versions for SCP and SecMod since they use custom gamesyses and player scripts.

6874508f76723ZylonBane

Re: SCP Beta 5/6 Issue Reporting
6874508f76771
Added a sound to trainers and OS upgrade stations opening. I can't decide if it sounds too low-tech compared to the other sound effects.

https://www.youtube.com/watch?v=7bWQQxNj8MM

6874508f76b28Chandlermaki

Re: SCP Beta 5/6 Issue Reporting
6874508f76b80
Added a sound to trainers and OS upgrade stations opening. I can't decide if it sounds too low-tech compared to the other sound effects.

https://www.youtube.com/watch?v=7bWQQxNj8MM

Sounds great to me!
Re: SCP Beta 5/6 Issue Reporting
6874508f76ccd
I like it.

6874508f76e15JhonnyG

Re: SCP Beta 5/6 Issue Reporting
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It happened again with that red assassin 436. This time I got a screenshot and a save.

[red436.zip expired]

6874508f76f3fZylonBane

Re: SCP Beta 5/6 Issue Reporting
6874508f77048
It's ashamed of how ugly its character model is.
Acknowledged by 4 members: Nameless Voice, Chandlermaki, tiphares4, JhonnyG

6874508f77410sarge945

Re: SCP Beta 5/6 Issue Reporting
6874508f7746d
Odd, normally when a character spawns inside the floor, their model is "bumped up" to normal ground level.

I learned this while making the randomiser.

If it's not doing it here, then there's something very wrong

6874508f77526ZylonBane

Re: SCP Beta 5/6 Issue Reporting
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That's a red assassin though, so it's not a spawn. That one in particular is actually placed in mid-air.

6874508f7768aZylonBane

Re: SCP Beta 5/6 Issue Reporting
6874508f776e2
Anyone else think the ambient rumble sound in Hydroponics A (hydro1.mis) near the environmental regulator is a bit too loud?
Re: SCP Beta 5/6 Issue Reporting
6874508f778a9
I've uploaded a save file with two issues to report.

-Crashed at the loading screen after first run of BOTM, requiring me to start over from the chapter's beginning.
-"Cyberspace" remix played for the entirety of "Where Am I" instead of just the final boss arena

I only have SS2Tool and SCP Beta 6 installed.

6874508f779e8ZylonBane

Re: SCP Beta 5/6 Issue Reporting
6874508f77a39
Well, I can confirm that music is indeed playing in that save. Unfortunately there's no way to determine WHY it's playing, since the state of the song engine isn't exposed in the editor.

There's only one song trigger in the entire level, and it's in final boss room, so this is a mystery.

Do you have any saves from the Body of the Many level?
Re: SCP Beta 5/6 Issue Reporting
6874508f77b3a
Sorry about that. Yes, I have a BOTM save file and I've just made sure this one also plays the music.
« Last Edit: 19. February 2025, 20:11:10 by Brig »

6874508f77bd0ZylonBane

Re: SCP Beta 5/6 Issue Reporting
6874508f77c1d
That's another Where Am I? save.
Re: SCP Beta 5/6 Issue Reporting
6874508f77d6d
Good lord, that should've been overridden. I have no idea how that happened.

I am so sorry about this, I don't even know what to say. I've deleted every other save I've had, copy pasted my save0 into a new save slot, and ran it twice to make sure it loads as a BOTM save. And I've also made sure the error I initially reported is still occurring.

I am so sorry about this again.
[save_1.zip expired]

6874508f77e20ZylonBane

Re: SCP Beta 5/6 Issue Reporting
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We've figured out what the problem is. It will be fixed in Beta 7.
Re: SCP Beta 5/6 Issue Reporting
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Thank you so much!

6874508f784f1sarge945

Re: SCP Beta 5/6 Issue Reporting
6874508f78654
We've figured out what the problem is. It will be fixed in Beta 7.

Was it solar flares?

6874508f787acvoodoo47

Re: SCP Beta 5/6 Issue Reporting
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no, just Dark being Dark.

6874508f789c7ZylonBane

Re: SCP Beta 5/6 Issue Reporting
6874508f78a91
It was an unanticipated interaction with hooks being placed in BotM for modders to add background music. Turns out that if you transition to a new level without explicitly shutting off any currently playing (or just triggered to play) music, Dark will immediately start playing the next level's music.

Anyway, on a different topic...

It's always bugged me that when you destroy the Med/Sci wall consoles, it leaves behind absolutely blank wall, as if the console was never there. To address this, I've come up with a way to spawn a decal on the wall behind consoles when they're destroyed.

https://www.youtube.com/watch?v=dZZ8Fvwn_gQ

The problem is that to do this properly would require unique artwork. What should the wall behind these things look like? Some sort of mounting bracket? Any artistic types out there have any ideas? @eldrone?

6874508f78b45voodoo47

Re: SCP Beta 5/6 Issue Reporting
6874508f78bb5
yes, I would say mounting bracket/port.

6874508f78c54ZylonBane

Re: SCP Beta 5/6 Issue Reporting
6874508f78ca4
I'll start a collection to hire Robb Waters.

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