6857116573213

6857116577e22
3 Guests are here.
 

Topic: SCP Beta 5/6/7 Issue Reporting
Page: « 1 ... 15 [16]
Read 130677 times  

68571165787d1eldrone

Re: SCP Beta 5/6 Issue Reporting
6857116578851
It was an unanticipated interaction with hooks being placed in BotM for modders to add background music. Turns out that if you transition to a new level without explicitly shutting off any currently playing (or just triggered to play) music, Dark will immediately start playing the next level's music.

Anyway, on a different topic...

It's always bugged me that when you destroy the Med/Sci wall consoles, it leaves behind absolutely blank wall, as if the console was never there. To address this, I've come up with a way to spawn a decal on the wall behind consoles when they're destroyed.

https://www.youtube.com/watch?v=dZZ8Fvwn_gQ

The problem is that to do this properly would require unique artwork. What should the wall behind these things look like? Some sort of mounting bracket? Any artistic types out there have any ideas? @eldrone?

Had some many times I was going to do this but didn't want to mess with the regular behaviour 😅

6857116578a4cNull1233

Re: SCP Beta 5/6 Issue Reporting
6857116578ab3
In the archipelago randomizer mod I am making I am running into an issue with SCP where the mid-game activation error is appearing despite starting the game with SCP.  This seems to happen because I am skipping earth by teleporting the player to one of the career choice tripwires immediately via squirrel.  What is it that SCP needs to not have the mid-game activation error be tripped?

6857116578cdbZylonBane

Re: SCP Beta 5/6 Issue Reporting
6857116578d3b
Just set whatever QBSet object 15 sets, which is completely subject to change between SCP versions.

6857116578dfaNull1233

Re: SCP Beta 5/6 Issue Reporting
6857116578e52
Yep that worked, thanks!

6857116578f81ZylonBane

Re: SCP Beta 5/6 Issue Reporting
6857116578fda
I just can't decide if this door installed six inches up the wall is intentional or not.

685711657932dsarge945

Re: SCP Beta 5/6 Issue Reporting
6857116579383
It was installed as a deliberate tripping hazard, by the very frustrated and underpaid ship-builders at Tri-Optimum who hate their managers.

6857116579432ZylonBane

Re: SCP Beta 5/6 Issue Reporting
68571165794b4
I have recently realized that all the customized objects in SCP (e.g. keypad status lights, security camera custom lights, etc.) required someone at Night Dive to make remastered variants of those objects.

Sorry dudes.

68571165796d8CyrusVonNox2001

6857116579770
Hello, just doing a quick bug report.

This texture is misaligned.

Shown here with and without ShTUP and 400. (I feared It might be a texture mod problem so I turned them off and looked again.)
https://imgur.com/a/MD21bxx
https://imgur.com/a/2EDtTb2

Thank you.

685711657992eCyrusVonNox2001

685711657998c
Hello, I've noticed a weird texture lighting issue on a lumber of objects throughout the game.

These are the ones foremost in my mind, though there are more.
https://youtu.be/sX7XhwiXYWQ
https://youtu.be/EnwHJYVgvc4

Also, if this turns out to be a SS2tool or New Dark issue, let me know.

Thank you.

6857116579abcvoodoo47

6857116579b18
would like to axe those, but that's just how things are, Dark is not amazing at lighting large objects.

6857116579c66ZylonBane

6857116579cbd
Indeed, we certainly wood like to fix them.

6857116579d9cCyrusVonNox2001

6857116579dec
I did experiment with turning SHTUP, 400, and SCP on and off, apparently the lighting on the rec door wouldn't flicker like that with SCP turned off. I wouldn't be surprised if it's a byproduct of SCP's lighting upgrades. Not saying you're wrong, only hypothesizing as to the reason for it.

6857116579edaeldrone

6857116579f2c
Dark essentially has some things happening to vertices that are outside the screen, it's just part of the renderer.

6857116579ff4CyrusVonNox2001

685711657a050
I did experience one other issue, in the shuttle bay part of the Command Deck, the music triggers are a little weird, I went through that entire section without the music beginning and fading away, it never got to the actual music. That track is one of my favorites.

685711657a0fcZylonBane

685711657a14a
Currently debating whether, in the Body of the Many, it should be possible to teleport back to before the "point of no return" leading to the boss fight.

685711657a262CyrusVonNox2001

685711657a2b4
I'm in favor of the replicator near the Cyberspace entrance selling Standard or AP bullets, I had to resort to whacking SHODAN with the Crystal Shard to finish the game.

Your name:
This box must be left blank:

System Shock takes place on a space station named ...:
3 Guests are here.
The MONOLITH may be the cause!
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
685711657d8eb