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Topic: melee weapon swing speed? Read 2438 times  

687b4b43d7942voodoo47

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I think you need to explore Shocked Editors/GameSys Variables.

687b4b43d7a90ZylonBane

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Melee weapon swings are motions, not coded animations like the guns use. Adding time warp to melee weapons has no effect, so pretty sure the only way to change their speed is to edit the motion.

687b4b43d7b9fvoodoo47

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iirc there were a few variables there that seemed to be melee weapon related, but guess not.

687b4b43d7c84ZylonBane

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Just damage values and modifiers.
Acknowledged by: voodoo47
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As a side note, the hit detection is also a point marked in the melee weapon model. IIRC you actually hit the enemy with the mid section of the meele weapon and not with the tip. I tinkered around with that a bit and if you would actually hit with the tip of a weapon it would be too powerful, so it seems like a balance decision to shift it further back.
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Olfred
are you saying theres a leverage physics mechanic in game which increases the wrenches damage if you hit with the tip? thats pretty impressive for such an old game

687b4b43d856eChandlermaki

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Olfred
are you saying theres a leverage physics mechanic in game which increases the wrenches damage if you hit with the tip? thats pretty impressive for such an old game
He's saying that you would have too much melee range if the hitbox was on the tip of the weapon instead of the center.

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And the whiskers and floaters should now probably be removed before any calculations.
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