687b503d77962

687b503d7be49
1 Guest is here.
 

Topic: melee weapon swing speed? Read 2439 times  

687b503d7c631voodoo47

687b503d7c695
I think you need to explore Shocked Editors/GameSys Variables.

687b503d7c83cZylonBane

687b503d7c8a2
Melee weapon swings are motions, not coded animations like the guns use. Adding time warp to melee weapons has no effect, so pretty sure the only way to change their speed is to edit the motion.

687b503d7c96avoodoo47

687b503d7c9c1
iirc there were a few variables there that seemed to be melee weapon related, but guess not.

687b503d7ca6dZylonBane

687b503d7cac3
Just damage values and modifiers.
Acknowledged by: voodoo47
687b503d7cec0
As a side note, the hit detection is also a point marked in the melee weapon model. IIRC you actually hit the enemy with the mid section of the meele weapon and not with the tip. I tinkered around with that a bit and if you would actually hit with the tip of a weapon it would be too powerful, so it seems like a balance decision to shift it further back.
687b503d7d1ea
Olfred
are you saying theres a leverage physics mechanic in game which increases the wrenches damage if you hit with the tip? thats pretty impressive for such an old game

687b503d7d683Chandlermaki

687b503d7d6e9
Olfred
are you saying theres a leverage physics mechanic in game which increases the wrenches damage if you hit with the tip? thats pretty impressive for such an old game
He's saying that you would have too much melee range if the hitbox was on the tip of the weapon instead of the center.

Your name:
This box must be left blank:

Replicator restrictions are in place for the good of whom?:
1 Guest is here.
It’s the ‘Party of the Year,’ but the Mood May Be Somber
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
687b503d7e934