You can read and reply to posts and download all mods without registering.
We're an independent and non-profit fan-site. Find out more about us here.
In this Deep Dive bonus interview, Nightdive's Locke Vincent chats with Dorian Hart of Looking Glass Studios and Irrational Games. Topics include Dorian's experiences at Looking Glass Studios and Irrational Games, working on titles like Ultima Underworld II and Thief: The Dark Project, challenges with balancing a game like System Shock 2, and more!0:00 - Intro1:00 - Experience working at Looking Glass / Irrational1:58 - Ultima Underworld II to Thief: The Dark Project3:38 - Transition to Irrational Games5:22 - The legacy of the immersive sim6:35 - How did your writing background influence your career?7:46 - How Dorian found his niche9:29 - Challenges in balancing a game like System Shock 213:12 - The ascending sine wave of difficulty15:58 - Dorian on explaining to his mother what he did for a living18:22 - Favorite memories from back in the day20:03 - Being surrounded by greatness21:20 - What are you most proud of?23:40 - After games, Dorian's writing career26:47 - Final thoughts