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Texture Memory Fix (Fixes black screen after level-loading or error: "Direct 3D Device does not accurately report texture memory usage" by adding the "safe_texture_manager" line to cam.cfg.)
This is achieved by placing the camera behind your character. Which can be disorienting with a high FOV setting, because when you're looking around, the camera rotates around your invisible character.
Most likely the broken use/shoot mode problem.
bind mouse1 +drag_and_drop_modebind mouse2 frob_object_inv
bind mouse1 +fire_weaponbind mouse2 frob_object