665b9bdf5d507

665b9bdf5df62
5 Guests are here.
 

Topic: System Shock 1 redeveloped in Unreal Development Kit
Page: « 1 2 [3]
Read 19925 times  

665b9bdf5e40c
@NE1: There's still hope for Hank Morgan's project! Though there hasn't been any activity for quite some time, hopefully he is just knuckling down or is on hiatus.
665b9bdf5e50b
You can view Hank's GitHub for the project.  He actually uploaded some new files today.  So seems he's still chugging away.
Acknowledged by: Join usss!

665b9bdf5e5faicemann

665b9bdf5e6aa
I've noticed that he posts over on that other forum more than here.

665b9bdf5e9behank morgan

665b9bdf5ea07
Yeah. I'm still plugging way at my thing. It's the summertime so the sunshine is pulling me outside.
Nothing too exciting or earthshaking to report. Mostly squashing bugs and other bits of weirdness. I'm 95% happy with the geometry generation as it stands.
I've been spending most of my time on Underworld stuff but from a Shock perspective I'm experimenting with some code for fully expanding the archive.dat file containing the level maps so I can just play around with object properties in a hex editor and see how they behave in Shock. I also have a similar tool for UW2.

I swing by these forums every now and again so feel free to ask me about progress in my thread and I'll try and respond as soon as I can.
665b9bdf5eb36
Keep up the good work man. I will be checking in from time to time.

Edit:
https://www.youtube.com/watch?v=hlz_Ifo9mcQ
5 Guests are here.
a very complicated multiple weighted random selector has chosen this quote
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
665b9bdf5f6a8