666636a20a909

666636a20b0d8
2 Guests are here.
 

Topic: SS2 Kolya Crosshair
Page: « 1 [2]
Read 111911 times  

666636a20b8c0RocketMan

666636a20b934
Actually, something similar to the unreal tournament triangular crosshair would be kinda cool... you could even put a twist on it.  Instead of a triangle it could be an intverted triop symbol with the middle hollowed out.... so a bevelled triangle. 

666636a20ba4aZylonBane

666636a20baa1
Corporate-themed target acquisition, eh?
666636a20bc1c
But....goggles works for the UNN and his cyber rig is a military device! :O

666636a20bcb9ZylonBane

666636a20bd06
Probably made by TriOp. Heck, all the bots and security systems on the Rickenbacker report to Xerxes.

666636a20bdbbRocketMan

666636a20be0a
Maybe he's got "transitions" lenses... Soon as he walks into a Triop environment, the crosshair changes to something suitable.  The technology isn't perfect though and if he leaves a Triop zone there's a bit of lag before the transition can change back.
666636a20bf7b
Awesome crosshairs Kolya, really like the designs.  Makes me wish I could write a HUD file that would switch between them when different weapons selected, like I have in Quake Live.  Zooming would be great for wrench/rapier/shard, Simple for guns, and maybe Fragile Bombers for psi amp.  That's what I'd do if the coding of this game were similar to Quake Live, anyway.

I only tried the red ones, but I discovered that "Fragile Bomber | Red" gives me a white background around the crosshair.  I settled on the "Simple" one, just because I dislike the other three for ranged weapons, but just thought I'd let you know.

Great work!
666636a20c072
Try this one please.

[EDIT: Attachment removed]
« Last Edit: 06. September 2012, 23:59:54 by Kolya »
666636a20c164
Yep, that fixed it, thanks!

Great design on that one btw.
666636a20c256
Haha, not much design in these few pixels, but thanks. I will update the first post.

Your name:
This box must be left blank:

In which year was System Shock 2 released:
2 Guests are here.
It's gonna be a long day, isn't it?
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
666636a20d693