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Topic: REVERT3D engine
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Any idea if he was kidding?


If not I'd say Mars kindof takes just a little bit more priority.

*waiting for confirmation before nerding out*
665afba628fe6
Inhabited planets should take precedence though. Go earth!
665afba629129
At any rate a friend of mine who's big into doom editing has commented the map editor is already more useable than even doombuilder (which is one of the simplist to use/easiest map making utilities.)

Then again we don't have enemy AI or any of the dozens and dozens of features like cyberspace/teleporting, gravety adjustments, enemy ai and behavior, level linking, or any of that... I think.

Not to mention lack of Logs and such.
665afba6294aa
Just let him know he does not need to do any code cleanup or such, people often refuse to release the code without cleanup and then it just vanishes. Better have a code that needs a few tweaks than no code at all.
Acknowledged by 2 members: Kolya, Hikari
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Indeed. Sure it'll be ugly and need more work but better it be somewhere people can get to. After all we're in this mess right now because the original code to SS1 is Gone and we only got NewDark (probably) because someone monkied with the partial scource release (unles they were an employee that just happened to have said source IDK.)

Look at the work done with doom since it got opened. Now we have something where at least the level architecture can be read and scripts used for event handling. I don't want to see that lost.
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Hi guys, I just wanted to ask around here if anyone still has the demo files of the engine that were released?

Since the links on the official site went down and the author didn't respond to an email I wrote him (one month ago) I would be very glad to see these files still alive (for the sake of the engine).
So whoever has relevant files for the engine (preferably the latest upload, "Demo_0_8_1b.zip"), please upload them here ;)

Also I guess this is kind of soon to ask but are there any news yet on a possible source release of the engine? I'm a hobby programmer myself and I'd love to take a look at the code (not to mention that I would love it even more to play System Shock on it). I also wouldn't care if the code is not clean or commented enough, as long as there is anything at all :)

665afba629db9Kyle873

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Hi guys, I just wanted to ask around here if anyone still has the demo files of the engine that were released?

Since the links on the official site went down and the author didn't respond to an email I wrote him (one month ago) I would be very glad to see these files still alive (for the sake of the engine).
So whoever has relevant files for the engine (preferably the latest upload, "Demo_0_8_1b.zip"), please upload them here ;)

Also I guess this is kind of soon to ask but are there any news yet on a possible source release of the engine? I'm a hobby programmer myself and I'd love to take a look at the code (not to mention that I would love it even more to play System Shock on it). I also wouldn't care if the code is not clean or commented enough, as long as there is anything at all :)

I'll ask him if he still has those binaries.

665afba629f72Qmaster

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I tried emailing him too, but SHODAN must've intercepted it.  That or he got trapped in cyber space.

Anyways, I second the notion of uploading the demo on here since the rapidshare link is broken.  I would love to take the source code to this and make a coop system shock mode with all custom maps...think Quake type coop with players being res-ed in the used-to-be-cyborg conversion healing units.  Ooooh the possibilities!  Hopper ambush!!  ;)   

I've been looking for a ss1 engine to run the original content and this is the best thing I've seen.  Go Robert!
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Well before we get ahead of ourselves we need a clear roadmap.

Changing the 'stock' assets out to something less liable to get sued might be nice (then again system shock portable is kicking around just fine so hell if I know if anyone really CARES at this point.)

I'd say have multi-player be integrated in but I dunno. On the one hand i want 'the original game could run off this if you dropped the assets in' as a high priority. On the other I see this and i think less system shock and more 'this is better than the thousand and one doom source engines that are hard for noobs like me to edit and create for without tools that hardly work on my computer since I don't use windows.
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I second the notion of uploading the demo on here since the rapidshare link is broken. 
Here's demo, I've downloaded some time ago --> https://mega.co.nz/#!Plo1hbpK!K0YpXAasTLIsfjKaVyQwKVJdyIQr1JNyVxupWgtIw28

Note, that this is propably not the newest version.
665afba62a8fd
Note, that this is propably not the newest version.
Yeah its v0.7.6b, the first official one and also the one that is shown on youtube.
The other later one is v0.8.1b which would also be nice nice to have (hopefully someone has it too).

Anyway, thanks for sharing the files :)
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Here's demo, I've downloaded some time ago --> https://mega.co.nz/#!Plo1hbpK!K0YpXAasTLIsfjKaVyQwKVJdyIQr1JNyVxupWgtIw28

Note, that this is propably not the newest version.
Added to the first post.
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Would be nice to have that file hosted on this site since who the hell knows how long Mega will be allowed to remain open before its servers get raided too (given Kim whatshisname's past I'm surprised it hasn't happened already.)

Edit: nevermind i see you already did that. Dankee.
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I just browsed again through the user comments on the official site and it seems like someone (Anonymous user) did indeed upload the  v0.8.1 demo, here's the link -> http://uploading.com/212eeb81/Revert3d-rar

Since it's not the original archive I can't say for sure if some changes were made on the files but everything seems legit so far.

Still I wish there would be an up to date demo (I mean even v0.8.1 is from late 2011) or even better, the source code of the engine...well lets hope we'll see something someday...
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I think I've found it --> https://mega.co.nz/#!OoQXzYIR!bO7p1Sltr17CuotVm7sZDUzZ5GQ4m9a4oU0RJ458FEQ

EDIT: It looks like someone was faster ;) Sorry, I haven't refreshed.

665afba62b21bakumaKAERU

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Reminds me of Minecraft somehow.... :D

My first thoughts too. "Wolfcraft" maybe?  ;)

665afba62b323Qmaster

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Awesome! Thanks!  Playing around with it now...   whoa.  That was super easy!  Ooh look at that!

665afba62b43eQmaster

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I feel like a giant running around in this.  Why is the player twice as large as normal?  Anyone tried changing this?

Hey there's even a secret area!  Okay, this is cool.  It's very smooth.

665afba62b57bKyle873

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Alright, here we go.

Revert3D v0.8.5b

Got this directly from Robert and uploaded it to my public Dropbox account.
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Wow nice :thumb:

Did he mention anything about the current state of the project (or the source)? Or anything about the changes in this version since the v0.8.1 version?

Btw the launcher still says v0.8.1 but I guess they didn't feel the need to update it since its not an "official" update.
« Last Edit: 13. May 2013, 19:01:10 by Zapeth »
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I did a brief update at the blog (http://revert3d.blogspot.com) However, Major changes are:
- Integrated GUI Editor (which is quite crappy but does the job for a first try)
- New GUI system with separate GUI "themes" (which is quite crappy and doesnt do the job at all and is the first thing I will kick out in anger as soon as I get back into the code)
- New scripting system. Its a total redesign for the sake of structure/useability/ease of use
- New GFX effects like blending/transparency. Take a look at the object Editor which shows a bunch of new object properties for stuff like that
- AI subroutines for the robot buddies: Well "AI" for the moment is "waiting" or "hanging around" for now. But its the first step into "letting objects do something on their own". Check out the "Crewbot" object, which has the new magic properties "AIPROFILE" and type "ACTOR". Theres also a "retreat mode" which will fire when the Buddy stands in the way, causing him to move his robot ass into another place :)

Please keep in mind: this version is heaviliy in-dev and was not intended as a demo. So be prepared... :p

Greetings

Rob
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Glad to see Mars hasn't swallowed you man. Even more happy to see this project not abandoned. That's the important thing. Not how often it's updated. Just that it isn't dead. Too many good things on the web end up dying because they just got abandoned.

665afba62bcdevoodoo47

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yeah, this is definitely on my "things I have to see completed before I can die (un)happy" list, so I'm glad you are still here.
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Nice to see you're still onboard, Rob. :)

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