6667fbb2d803e

Page: « 1 [2] 3 »
6667fbb2d887c
1 Guest is here.
 

Topic: SS2 SHODAN model
Page: « 1 [2] 3 »
Read 60426 times  

6667fbb2d904bZylonBane

6667fbb2d90ca
Well that sucks. I was just looking at the upgraded toilet model he did for HDTP, and was struck by how similar it is to the SS2 model. I was hoping to ask him if he'd be willing to make an SS2 version.

Ah well.

6667fbb2d91a9neoendedsmith

6667fbb2d920d
I've read through this thread, and can't understand if this model is now complete and which if so, what file from which post do I download?  Thank you in advance.

6667fbb2d961aneoendedsmith

6667fbb2d970e
It was never fully finished.

Thanks Nameless, do you recommend I use this model and texture for SHODAN, or should I just use the game default?  Also, if you do recommend this one...what isn't finished on it?  Will it at least work at all, or will it look crazy and buggy?  Thank you in advance.

6667fbb2d97feNameless Voice

6667fbb2d9855
As far as I know, there isn't a working in-game version, just source files for 3D Studio Max.  I don't think we ever got her into the game properly.
6667fbb2d9a12
Zygo posted a model that should be working, maybe even combined with the textures from the first post. I haven't tested it yet, but go ahead.
6667fbb2d9b78
So far as I am aware, the model I posted works (ie is animated fine and didn't show any artifacts in my testing) except for the tga texture on the 'head fan' which I had to replace with a generic tga I knew worked, from Ponterbee. Which resulted in Shodan wandering around fine, just advertising a bar or something- perhaps a new revenue making idea for EA if they ever get around to making SS3?

6667fbb2d9e94neoendedsmith

6667fbb2d9ef5
So far as I am aware, the model I posted works (ie is animated fine and didn't show any artifacts in my testing) except for the tga texture on the 'head fan' which I had to replace with a generic tga I knew worked, from Ponterbee. Which resulted in Shodan wandering around fine, just advertising a bar or something- perhaps a new revenue making idea for EA if they ever get around to making SS3?

Awesome Zygo, so do I download the .rar file you posted on 29 April and does that contain all the files I need to replace?
6667fbb2da026
I don't think I replaced the TGA with one which worked as I couldn't get PSP to save into the correct format, so it was just a model replacement, iirc.
6667fbb2da1f6
I have rigged this model with little errors if you wanted to know i will post a link soon or pm you if you want
6667fbb2da2f3
Just so you know i use skeletal animation not vertex
6667fbb2daa68
i need to properly animate it and rename the bones, that will take a while.

6667fbb2dab4eRocketMan

6667fbb2dabc1
Hang on a sec you have to see if any of this even works.  Ss2 doesn't support a lot.  You could easily add bump mapping and specular layers to a texture for example but the game can't  use it.  Similarly you can't use modern rigging techniques as far as I'm aware.  Rigging in ss2 is a pain in the ass.
6667fbb2dacf8
BUT, system shock 2 does use joints and such, not like that you would find in half life but still, it uses skeletal animation.

6667fbb2dae36RocketMan

6667fbb2dae8c
The question is whether the tools and techniques you are using produce a finished product which the game code recognizes.  The planes and joint boxes all have to follow a naming convention and any additional info that would be part of a modern animation system (like bones or whatever entities modern characters use) would be ignored or could cause errors.  If you have a look at a 3ds file which has the joint boxes and planes you'll see how simple (yet clumsy) dark's animation actually is.  Just want to make sure you're aware so you don't do a bunch of work for nothing.  Facial animations are not supported either, only head tracking.

Do you know how to compile the 3ds model files into the .bin format that the game uses?
6667fbb2daf8e
BUT, as long as it has the correct animations none of that applies, well not to me most of the time.

6667fbb2ddde7ZylonBane

6667fbb2dde65
i just added facial animation
and no i tryed it crashed
i need to properly animate it and rename the bones, that will take a while.
This is a forum, not a chat room. If you'd like to be able to edit your posts (Tip: yes, you would), please register.

6667fbb2ddff6Mirrorman95

6667fbb2de04b
I don't mean to necro this topic, but I'm having trouble installing this mod. Does anyone know where to put the textures so that they will be applied to the model, and was any version of this ever rigged?
6667fbb2de15a
As far as I know none of the versions in this thread completely work. It's not a finished mod, that's why it's not in the mod forum.

Your name:
This box must be left blank:

How can you challenge a perfect, _____ machine? (Fill in the missing word):
1 Guest is here.
Sounds like you need to be in a healing coma for the next six months...
Page: « 1 [2] 3 »
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6667fbb2ded5b