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Topic: SS2 Vurt's Organics / Goo
Page: « 1 ... 3 [4] 5 »
Read 239923 times  

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I guess i could make it a 3D model instead of focusing that much on the flat texture.. kind of like this:

Image: http://us.123rf.com/400wm/400/400/rob3000/rob30001209/rob3000120900014/15327342-nerve-cell.jpg

and then have some type of pulsating motion on the texture itself.
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My example is a better reference in this case, since it could actually be modelled. I could do a flat 2D plane that have no limits of complexity, but i think i'll try a 3D version instead.

Those are good too:

http://www.youtube.com/watch?v=-SHBnExxub8&NR
http://www.youtube.com/watch?v=-CrJI4BwRQc
http://www.youtube.com/watch?v=irt6qxKQ2uo

« Last Edit: 13. March 2013, 11:28:39 by vurt »
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Well, my picture looks very similiar to an AFM image of a neuron with a color-coded hightmap + shading. So if you could get the original xyz data, you'd already have your model. Well, in theory. :D

665b075e42eaaRocketMan

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I have a particular fondness for those crappy 2D dendrites.  Try to stylize the new ones the same way if you take a shot at it :)

665b075e43019voodoo47

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before I forget again - the wormskin armor is also in a bad need of an improved texture (WORMSK.PCX, model is WORMSKIN.BIN).
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Does the wormskin armor have some idle animation or is it just static?

665b075e4337bvoodoo47

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the original is static. also looks fullbright for some reason, is quite lowres, and generally looks more like a bad cardboard cutout than patches of worm skin on some sort of substrate.

665b075e434deZylonBane

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I thought the entire thing was supposed to be organic.

665b075e435b9voodoo47

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will have to check the description when I get back from work.
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Is there some way to add animation to it even when the game itself doesn't had it?
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It's completely organic, the armor effect comes from the residual psionic energy.

And yes, you could add an animation to it.
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Just wanted to say that an updated worm texture/model would complete the game for me.
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The wormpod v1.0a zip seems to be broken.

wormpod1.dds seems to be packed into the zip but WORMPOD2.dds, WORMPOD2.mtl, and WORMSPI2.dds seems to have zero data. (unless it's the best compression of a file ever made)

Is this suppose to happen?

665b075e43a7evoodoo47

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they have normal size for me. redownload and update your zip extraction software.
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Weird. Winrar would not extract the wormpod file properly but 7 zip worked just fine.
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First of all, thanks for your awesome piece of work. You're really talented, and together with updated textures, npc's models and terrains, it brings new life into game.

Now, sadly, I must report that file:
Vurt's SS2 Goo (Annelid Grub Pod [Vanilla version] v1.01).7z

Is corrupted. I re-downloaded it numerous times, from few machines - 7z report problems. Other files (inc. slimy version) seems to work fine.

Please re-upload, when possible. Thanks in advance,
/Estel
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// Edit

 Vurt's SS2 WormPod v1.0a.7z

...seems to be affected, too. Sorry, couldn't edit my post (should really  register, already ;) )
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// Edit 2
Now I feel really ashamed, but I need to triple-post to save other people's time on checking those files - disregard my posts above, I was using outdated version of 7zip. It confused me, as some files worked (i expected same compression method on them all...). Now everything seems to be in order, so files are definitely OK, after all.
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Don't worry about it Estel, we know that guests cannot edit their posts.
Glad you got it all worked out. :)

665b075e441e8voodoo47

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something I always keep forgetting - the texture on the updated vanilla egg looks sort of grainy. is this intentional?
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it's simply the result i got when doing the texture (it's a filter over the resized default texture).
Acknowledged by: voodoo47

665b075e443c7voodoo47

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also, no news on the piles of disgusting worms, I assume?

btw, attached the black egg to the first post, as it was sort of lost in the middle of the topic.
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No, sorry. Busy modding other games at the moment.
Acknowledged by: voodoo47

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