665aeefce5c62

665aeefce6622
2 Guests are here.
 

Topic: SS2 Vurt's Organics / Goo
Page: « 1 ... 4 [5]
Read 239897 times  

665aeefce6c84OneofTheMany

665aeefce6ce9
What entity is hatched from the black eggs? Or is it just a replacement for the default Annelid egg?
665aeefce6fa3
The black eggs are part of a special mission that is explained to you in the game.

SHODAN: "[...] before we can separate the Rickenbacker, we must remove the foul black eggs the Many has vomited on this deck. These eggs are an experiment of the Many and will in time spawn the next generation of Annelid, which you will have no hope of destroying. [...]"

Actually they never spawn anything, because you destroy them before that happens.
« Last Edit: 06. April 2014, 14:19:28 by Kolya »

665aeefce705bOneofTheMany

665aeefce70a8
Kind of a spoiler there, but I did ask so I guess I can only blame myself :p Thanks anyway, Kolya :)
Acknowledged by: Kolya
665aeefce74dc
The black eggs are part of a special mission that is explained to you in the game.

SHODAN: "[...] before we can separate the Rickenbacker, we must remove the foul black eggs the Many has vomited on this deck. These eggs are an experiment of the Many and will in time spawn the next generation of Annelid, which you will have no hope of destroying. [...]"

Actually they never spawn anything, because you destroy them before that happens.


Ah I also did not know that. In the description in the newbie guide it says "choose one egg" ... So the black egg mod is separate from the other eggs. Thanks for pointing it out.

665aeefce761evoodoo47

665aeefce766f
the eggs have been updated to 1.02 - now they have proper bottoms, so they will not look odd/broken in the ops1 big reveal scene. a Z flipped version is included in the download, so vurt's organics are now officially SCP ready.
Acknowledged by: Primitive Primate

665aeefce7737voodoo47

665aeefce7783
black egg updated to 1.01 (made it SHTUP-ND compatible). dl count +6059.

https://www.youtube.com/watch?v=Xw5mkgHcwDg
« Last Edit: 02. November 2014, 20:54:39 by voodoo47 »

665aeefce788aatomicgasman213

665aeefce78d6
Yeah the blood splatter is not working for me either. is there any other suggestions you might have to get it to work?

665aeefce796cvoodoo47

665aeefce79ba
it's just a simple replacement texture set, as long as you place it properly (DMM\Impact Blood\bitmap\txt\), it will get loaded.

665aeefce7a4cNobodyKnowsMe

665aeefce7aad
Shouldn't the final folder on Impact Blood be "txt16"?

665aeefce7cd3Yankee Clipper

665aeefce7d24
DMM\Impact Blood\bitmap\txt\BSPANG.dds

is a replacement for

Data\res\bitmap.crf\TXT16\BSPANG.dds

???

Why shouldn't that "txt" folder be "txt16"?

665aeefce7dedvoodoo47

665aeefce7e3b
because if it works, don't fix it.

both folders are valid, they were supporting different texture formats if memory serves, but NewDark made that irrelevant.
665aeefce821e
The devs of the Dark Engine made the txt folder back in the day when they were using 8bit textures.
Once they introduced 16 bit textures they sorted them out into txt16 (hence the name).

I don't know in which order NewDark accesses them.

665aeefce82f7RocketMan_Remote

665aeefce8349
Just like how back in the day we used take all the crf files and put them in a folder called "res", even though the name of the file was technically irrelevant.  It just ended up being a convention that everybody followed.

... I miss those days of modding, in much the same way as I miss DOS.

665aeefce83f1NobodyKnowsMe

665aeefce8444
Well the texture's weren't working for me. That fixed it though.

665aeefce8521voodoo47

665aeefce8574
well that's interesting, and worth looking into, but as far as I know, impact blood works just fine the way it is.


//working fine when loaded via BMM. other methods are unsupported, so you are on your own if you are doing things manually.
« Last Edit: 03. June 2015, 22:08:22 by voodoo47 »

665aeefce8666NobodyKnowsMe

665aeefce86b8
After looking at it and doing some thinking, I think Blood Impact DOES work, by itself. The textures which weren't working for me were Biomatter, Wormpod, and Dripping. Those three are the only mods I have set on a priority above Blood Impact in BMM.

All of those use "txt16."

665aeefce879cvoodoo47

665aeefce87fc
well, all I can say is that they definitely work when loaded properly.

665aeefce88b4voodoo47

665aeefce8906
updated all four eggs - texture and model problems that would manifest in certain edge case scenarios have been fixed.
665aeefce8c41
Well, the eggs can still be troublesome as you can see: The bottom is either unlit or shows some rectangular patterns when lit from an angle.
« Last Edit: 02. August 2016, 14:44:20 by Marvin »
665aeefce8d36
That's how the engine lighting works.
The only way to "fix" it would be to just increase the polycount till it looks smooth.
Acknowledged by: Marvin
665aeefce8fce
That does look weird.. i really doubt that has to do with the polycount, looks more like inverted normals.
665aeefce90f5
I'll check on the inverted normals later. It's probably models I touched already.

But usually lighting artifacts stem from the way dark lights models.

Your name:
This box must be left blank:

System Shock 2 takes place on the star ship named ...:
2 Guests are here.
I'm cold and calculating. Don't press my buttons.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
665aeefcecc15