665b7e6a0911c

665b7e6a09d97
3 Guests are here.
 

Topic: [Obsolete] SS2 Vurt's misc stuff
Page: « 1 2 [3] 4 5 »
Read 53764 times  

665b7e6a0a3d0Silver83

Re: SS2 Vurt's misc stuff
665b7e6a0a441
I'm having problems with the improved turret. Something seems to be wrong with the TU_SHEL2.dds file because my turrets just look like before...

EDIT: Never mind. I confused them with laser turrets.
« Last Edit: 23. February 2013, 16:32:25 by Silver83 »
Re: SS2 Vurt's misc stuff
665b7e6a0a675
Most likely an installation problem. Just extract the "obj" folder from the archive into DataPermMods or DataTempMods.

665b7e6a0a71bSilver83

Re: SS2 Vurt's misc stuff
665b7e6a0a769
I've done that, of course :-)

665b7e6a0a844akumaKAERU

Re: SS2 Vurt's misc stuff
665b7e6a0a88f
These look like great textures, but they don't seem to match the originals. The door looks nice and used, but unless all textures are done in the same style it sticks out too much. The new door texture reminds me of the steel doors from Doom/2.

The turret texture is nicely updated but the rivets detract from the straight lines used in the original style throughout the game.

Love that wall texture lighting in Vurt's post on 06th October 2012!

665b7e6a0ab05blaydes99

Re: SS2 Vurt's misc stuff
665b7e6a0ab5a
Hey vurt, I posted an answer in your other thread about the explosion animation speed. https://www.systemshock.org/index.php?topic=4544.0

Hopefully it helps!
Re: SS2 Vurt's misc stuff
665b7e6a0ae83
@ akumaKAERU

They're not really supposed to match the original textures 100%.. Eventually the whole game will be retextured (hopefully) and hi-res textures with more detail will blend in better than with the original ones (which are very plain).

The turret texture isnt very good, it was something i did really quick. I've now made an update with a better one, which includes the backside.

Image: http://piclair.com/data/nw6f9.jpg

Image: http://piclair.com/data/in3nc.jpg

 


« Last Edit: 22. March 2013, 00:17:06 by vurt »

665b7e6a0af25blaydes99

Re: SS2 Vurt's misc stuff
665b7e6a0af72
Whoa now, I like that one!

665b7e6a0b071akumaKAERU

Re: SS2 Vurt's misc stuff
665b7e6a0b0bc
WOW! Nice new texture update! :thumb:

That's one high bar you've set for yourself Vurt. I hope you get there in the end!

It'll be great to see SS2 with a new skin. I personally prefer the original look with the clean lines and sterile environment. It is reminiscent of the Cyberpunk/tech look at the time and reminds you that steel is all around you.

Edit:
Oooh. One more thing. I forgot to make a suggestion about the turret model. Can you add the yellow and black warning lines? In "real life" if there is a life threatening device nearby there is usually an accompanying sign with bright markings.

665b7e6a0b348RocketMan

Re: SS2 Vurt's misc stuff
665b7e6a0b39f
I don't want to seem overly critical... you are doing superb work.  I just want to comment in general that I think we're a bit too married to the idea that everything has to look old, scuffed up and decomposing else it's not realistic.  I few flecks of dirt would probably suffice without putting a huge gash through the caution sign.  Again, superb work but I think it's a bit much.
Re: SS2 Vurt's misc stuff
665b7e6a0b5fd
And well.... isn't the VanBraun a new ship?
There was this cryo sleep and stuff, but that time doesn't wear stuff out that much ;)

Don't know about the rickenbacker, that ship is an older one, right?
Re: SS2 Vurt's misc stuff
665b7e6a0b71b
If you look at the model you can see that that the sign is hardly visible because it's so tiny on the model, so it doesnt matter that it's overdone on the texture. The original turret is also worn, it's definetly not shiny new looking, it was one of the things i didnt like with the previous texture, it was too clean compared to the original.

665b7e6a0b7dbRocketMan

Re: SS2 Vurt's misc stuff
665b7e6a0b829
No doubt.. I'm sure it wouldn't be pristine.  Just sayin every turret probably doesn't have a massive tear through the letters.  0.02.

665b7e6a0b8e5akumaKAERU

Re: SS2 Vurt's misc stuff
665b7e6a0b930
I like the skin on the right here:
http://piclair.com/data/nw6f9.jpg

Some nice clear warning signs.
Re: SS2 Vurt's misc stuff
665b7e6a0ba0b
That's the backside texture.
Re: SS2 Vurt's misc stuff
665b7e6a0bad9
In the screenshot the CAUTION sign is mirrored.

665b7e6a0bba7akumaKAERU

Re: SS2 Vurt's misc stuff
665b7e6a0bc06
Hey, you're right! It is mirrored. Perhaps the top of the turret is rotated?

Looking a the skin Vurt posted you can see that "caution" is correct and "security station" is reversed.
http://piclair.com/data/in3nc.jpg

665b7e6a0bcc7RocketMan

Re: SS2 Vurt's misc stuff
665b7e6a0bd12
Scratched signage still claws at me, but in the mean time...
Re: SS2 Vurt's misc stuff
665b7e6a0be25
haha ok i'll fix it. what are those textuers?

665b7e6a0bed9RocketMan

Re: SS2 Vurt's misc stuff
665b7e6a0bf21
New textures... to go with the model.  I was sick at looking at such a poorly constructed design as a rocket made of a 4 sided cylinder with the wrong aspect ratio and no visible nozzle.  As a rocketman, I can accept nothing less than perfection from such things.

665b7e6a0c008blaydes99

Re: SS2 Vurt's misc stuff
665b7e6a0c054
Thanks for these vurt. As you know, I've been using your explosions and I've found that the re301 model replaces the explosions on cameras, incendiary grenade explosions, and even the PSI pyrokenesis projectile (see my update to the thread over in engineering). For the "fire" explosions and PSI power, the blue electrical field feels a little off. How do you feel about tweaking this one to be a bit more orange/red and a bit smaller in scale (as it looks a little pixelated as it is scaled up kind of large)?
Re: SS2 Vurt's misc stuff
665b7e6a0c159
it would get very pixelated if i made it smaller due to how the explosion 2D sprite-thing works, it really stretches the texture out so i've already made it very tiny (and the engine up-scales it tremenously and pixelation occurs). Maybe there's a way to change size with the .dml instead. That way it wouldnt get so pixelated.

665b7e6a0c218blaydes99

Re: SS2 Vurt's misc stuff
665b7e6a0c263
I believe the engine will scale the source image depending on whatever is specified in the gamesys. How about upping the size of the .dds images to 512x512? You won't notice on the small explosions, but when the engine sizes-up the larger explosions, the high res. will be pretty apparent.
Acknowledged by: vurt

665b7e6a0c4d2akumaKAERU

Re: SS2 Vurt's misc stuff
665b7e6a0c528
In the screenshot the CAUTION sign is mirrored.

I just had a look at the source files and the original texture for the turret model has the words "security station" mirrored. Looks like this is essential to the game design.
Re: SS2 Vurt's misc stuff
665b7e6a0c67c
Essential to the game design? It may be an incorrectly set up model. But it looks like vurt would just need to mirror the
CAUTION
sign as well to fix it, unless the texture is used elswhere.
3 Guests are here.
Can I kick it?
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
665b7e6a0d327